How to make money in the legend of the legacy of dragons. How to earn gold in the legend of legacy of dragons. How to play Legend: Legacy of the Dragons

How to earn gold in Legacy of the Dragons Legend

  1. “Injecting” money into the game The very first way to make money and the easiest to play, but not the most accessible in general, is to invest real money in the game. Yes, in the game you will get everything relatively “simple” - but you still earn this money in reality with your labor. The question of whether it’s good or bad to invest money in a game is beyond the scope of this article. Everyone’s capabilities are different and their attitude towards money is also different. Let's make just one remark regarding the economy built in Legend - and it concerns the completely successful symbiosis in the game of those who invest money and those who for some reason do not. For example: - 1) items from the junior blue set of levels 1-5 (Giant Slayer, North Wind and Wrath) are bought mainly by real players - it is a little expensive for the majority of levels 3-6, if you play without real money. Ordinary players knock out chess from bots and collect things for sale - few real players beat mobs, they mostly play on the battlefield and do not chase experience. - 2) Evil eyes and skulls. The reputation of the arbiter of evil and the brotherhood of virtue is quickly pumped up by 85% by realists - because it’s expensive to pump up. Okas and shards are knocked out of bots again by the vast majority of players. The result is that thanks to the real estate agents, Oka prices remain more or less stable (more precisely, they still fall, but not too low). Thanks to non-realists, Okies are even on the market - because for realists it is too important not to download unnecessary experience, and they practically do not beat bots. Whether you invest money into the game or not is up to you. There is nothing unusual or strange about this - it's just a way. Realists in Legend usually live “underground” on the battlefields - this is almost a different game compared to the rest of the game world. Non-realists mainly live “on the surface” - swinging on bots and completing quests - and this also has its advantages. It all depends on the goals of the game, the amount of time spent in the game, interests and many other factors. For example, for some players, among other things, it is interesting to achieve something in the game themselves, while others enjoy the game itself and do not like the process of getting good things. Requirements: 3+ level. Previously, there was simply no point in investing money: you won’t be able to wear blue clothes, and you can get to level 3 in a couple of hours of play. And battlefields that require costs start at level 3. Verdict: You can invest any amount. It's not really income. It's just a game opportunity. It goes first on the list - as a tribute to the people who made this game and, of course, deserve payment for it - because any work should be paid.
  2. Small ways to earn money
  3. This chapter was the most updated in the article. At first there were only three subsections. And now it has grown a lot. It is interesting due to the almost complete absence of requirements for a player trying to make money using such methods. On the other hand, these methods of earning really will not bring very high income.
  4. Clan registrations
  5. Let's start with mini-earnings for any players who are not members of a clan. To register clans, as is known, it is necessary to collect 10 registration forms with signatures. Of course, those who want to register a clan must collect signatures, and to do this they need to somehow interest the people. Accordingly, they ask for signatures for money. They pay approximately 5-15 silver per signature, 1 player can put 1 signature per month, provided that he is not a member of a clan. They usually ask for forms to be signed in the trade chat on the main square of your city.
  6. Requirements: not be in a clan. Verdict: not bad, but small and rare (5-15s per month). On the other hand, there are no costs, no unnecessary movements. Almost all newbies have at least once or twice signed a registration form for someone for money.
  7. Lotteries, quizzes, competitions
  8. Another, not entirely gaming way of earning money is lotteries and competitions held by clans. Many people are trying to create an interesting clan website, and one of the best ways to attract players to it is to create some kind of lottery with symbolic cash prizes. This could be a photo competition on a given topic, or a humorous competition. Your task is to monitor the clan websites of large clans and not miss this event.
  9. Quizzes - two options - either, again, on clan websites, or conducted by special employees - Jokers. In the first case, perhaps the prize fund will be formed by the clan organizing the event; in the second, valuable prizes and gifts await you (but not cash rewards).
  10. Verdict: quizzes and competitions are more likely to provide variety in gameplay and a good time than a stable way to earn money.
  11. Cache
  12. Checking caches is a method that takes no more than half an hour a day. But sometimes it gives income. The first cache is located in the Krets' lair (from the entrance: deep - right - right - deep - deep; you need to click on the barrel in the location window). Entering the lair as an instance is allowed as part of a group (you can create a group from yourself); only one person from the group can search the barrel and get value from it. You can visit the lair once every 3 days, you can see the link and the time until the next trip using the /instinfo command. Dangers: attacking bots in the locations are Level 4 Krets sentinels.
  13. The second cache is located on the plateau of silence - in the large ruins closer to the left side of the screen. Dangers: You may be attacked by players of the opposite race
  14. The third cache is in a lost place on the Fey-go Islands, a hut. The dangers are the same as on the plateau. Well, there is a limitation - you can get to the islands from level 5 after completing the quest “Gambit by the Rules” (Magmars) or “The Great Journey” (people)
  15. The fourth cache is a hummock in the Bogelf swamp. Dangers: the hummock is hard to find, and the bots in the swamp are very aggressive, but there is practically no garbage in it. Entering the swamp also occurs in a group, this is an instance. Also, in each of the 11 swamp locations in the hunting mode in the north in the lake you can catch a Swamp Toad - a transferable item that, when inflated and thrown at an enemy in battle, takes away 360 HP of life in 240 seconds (analogous to three purple poison scrolls), an uninflated toad can also be sold. Also in three locations of the Swamp you can meet the Ancient Mushroom Pickers (level 9), by killing them you can get a rather valuable tradable resource – Shizka Mushrooms. But keep in mind that to get the Mushroom you will need to have secret knowledge 8 and study a special manual - http://w1.dwar.ru/artifact_info.php?artikul_id=1919. The mushroom drops from every mushroom picker, but players over level 9 have a chance to get a toadstool.
  16. So, let's summarize. The following can drop from caches: garbage (high chance) - flask, woodlice uitsa (woodlice for quests are easier to get from carts in the village of Zviglod or in the settlement of Angrukhon (among Magmars) or in wells in the dead bay and sleepy valley (among people)), holes thug's boots (an indescribable item that cannot be sold even to a junk dealer, weaker than ordinary thug's boots), and useful things (the chance is much lower) - 10-15c, efril 1-5 pieces (can be exchanged for the reputation of the city; also necessary for removing the reputation of the arbiter of evil and for some quests), bubble metal, ragtichron leather (these two resources are needed for the quests “Important Order” and “Warlord’s Belt”, as well as for creating ringed armor), with a VERY small chance a low-quality efril may drop - needed for the quests “An Extraordinary Invention” " and "The Mystery of the Island of Fey-go", as well as a heap of papers - take it to the sage - and perhaps your secret knowledge will grow - they are needed to purchase tomes for the use of elixirs of chaos and undead, as well as collecting shizok mushrooms, bone dust dragon, bile of the scorpion king, mucus Gurraldia Korra, etc.
  17. The fifth cache in the catacombs (Fire Square/Klesva Settlement) needs to be described separately. Only a pile of papers always falls out of it. How to get to him? You will need to buy a torch from the mercenary store (requires 500 faction reputation) and light it. Then you go down into the catacombs, go forward, then deeper, after which you find yourself in a forgotten library. There, on the right, is a shelf with books, one of them glows when hovered - in fact, this is the hiding place. Dangers: attacks from wights. They are guaranteed to cause 5 injuries (as do the bots in the Bogelf swamp).
  18. There are also hiding places in abandoned houses and palaces. In the halls you can find tararikona and blue-violet (precious and intricate) arks, to open which you will need special keys, to purchase which in turn you will need a blue or purple Undead Hunter medal, respectively. These forges contain elixirs of the undead, which you can sell or use yourself, provided you have secret knowledge and a special manual (http://w1.dwar.ru/artifact_info.php?artikul_id=2567). Also, the forges themselves (closed) are transferable and sold.
  19. Hiding places in the house are a strange thing; little is known about the valuables from there, but the curses of a Lingraonian fall out there quite often. Half-hour blessings may also drop from these caches.
  20. You can also visit the caches while completing the quest “Tome of the Dead.” There they are disposable (once in the entire game; quote - “you can check the cache no more often than once in eternity”). The quest takes you to 4 caches. Each cache has 4 visible caches - bottom left. Also in the eastern one there is a lever (on the right on the wall), by pulling it, you activate another cache in the southern cache - it opens by clicking on the coat of arms in the center of the wall. In these caches you can collect resources totaling 10-15g, so we advise you to check them. Both green or gray things fall there, as well as IRs, BIKs, MIKs, troubles, cursers, cores, efril and much more.
  21. Requirements: for the caches in the Krets’ lair and the swamp – none (except for entering as part of a group), for the cache on the plateau of silence – completed the quest “Search for fragments of the stone of revelations”. For a cache in a lost place - almost to the end or completely completed the quest “Gambit by the Rules/Great Journey” (5th level). For hiding places in the house - at least level 3 and completed the quest Fighting the Undead for a key for the house. For caches in the palaces – level 6+ and completed the quest to obtain the key to the palace. For caches in the quest “Tome of the Dead” – level 7, and caches are checked only during the quest. For a cache in the catacombs - 500 reputation of any mercenary clan and a torch in hand.
  22. Verdict: Checking caches is not difficult and does not require much time. And this can increase your material well-being (bubble metal and ragtichron leather cost 1.3-2g each, the rest is cheaper, but still 3-10 silver), and secret knowledge, and the reputation of the city. And in the quest “Tome of the Dead” you don’t even need to go anywhere else: it would be a sin not to check, especially since quite a lot falls from there.
  23. Zeke fireflies and their queens
  24. Among the Magmars, zeks can be obtained from the death mound. Zik uteruses are needed for two purposes: 1) quest “natural vaccine against diseases” – 4th lvl. Reward – 200 experience and 150 city reputation; 2) Removing the curses of the stunted hexer - 100%; swamp - 50% - the womb is almost in any case cheaper than the exorcism scroll.
  25. Prices for them remain very stable: 40-70c (usually 50-60c), of which 6.25c will be transfer tax in trade. They have a lifespan of 3 days, so they cannot be put up for auction (only resources with a lifespan of more than 3 days are put up for auction) - they must be sold in the trade chat - most profitably in the main square or in the death mound itself or neighboring locations. How to get them - click the mouse in the window in the bridge on the death mound, see what falls out - an ordinary firefly zik or a queen. Externally, the queen differs only in its green background (a simple firefly has a gray background). If it’s a regular one, throw it away (it’s in the “miscellaneous” section of your inventory) and repeat this simple action. The “pull out the firefly” action cannot be repeated more than 500 times a day. There cannot be more than one firefly or firefly queen (when harvested) in inventory. Each queen takes up 1 slot, just like a regular firefly. The chance of pulling out the uterus is approximately 1%. It is actually possible to pull out from 0 to 6 queens per day.
  26. I can say right away that the activity tires terribly, and quickly. After 100 attempts you are already climbing the wall. However, in a week or a week and a half, it’s realistic to make about 20g from this - which is not so little at the initial stage of the game. And then this can serve as a little support for your finances. It all depends on your patience.
  27. In humans, the zik's uterus can only be obtained from Sheara's casket, which is given as part of the quest “Continuing the search for Orlufia.” Simple Zekov fireflies are not used in any way by the human race; they can be safely thrown away.
  28. Another little thing related to fireflies. For the quest about a gift for a mermaid (magmara), you need to have 3 simple fireflies in your backpack at once. However, more than one is simply not going to happen. So, very often it’s enough to come to the Death Mound location, where they are mined, and shout for help - most likely, they will pull you out for free. However, sometimes people even carry ordinary fireflies for 1c/piece. It’s also a small income, but you can earn 0.5-1g in a day.
  29. The best tactic for getting and selling: get the queen and either try to sell it right there - they often come running for them straight to the death mound (among Magmars), or take it to the city in a safe deposit box, put it in, go get it again, and then calmly sell everything: sometimes they buy it in bulk right away, and it’s less nerve-wracking. Another option is to harvest together: one pulls, the other holds the harvested queens, but there will be losses during the transfer: the tax on the transfer of a zika queen is 6.25c. Then it’s the other way around. Using cartoons for these purposes is punishable! (as, indeed, for any other purposes). The queen lives for 3 days, an ordinary firefly for 2 hours. Both lots cannot be put up for auction: only lots with a lifespan of more than 3 days can be put up there.
  30. Requirements: patience, a lot of patience. Verdict: You can’t make much money on fireflies, but on queen bees – it’s quite possible to raise, of course, with luck, up to about 3g per day (one queen costs 40-70c, prices are subject to change). The downside is that it takes a lot of time.
  31. Bark beetles and their queens
  32. They are knocked out from the ancient and young ancient ones, from the second - with less chance. Bark beetles are needed for a repeating quest from the forester (every 3 days) - he exchanges 5 bark beetles for 1 rare healing scroll; 1 womb – for 3 rare scrolls of healing. These scrolls are very useful at levels 3-4, as well as at levels 5-6; then they are no longer so much stronger than ordinary healing scrolls. Among other things, the queens of bark beetles, like the queens of fireflies, are used to remove stunted beetle with 100% probability and swamp with 50% probability. The cost of bark beetles - simple ones - is literally 2-3 silver, the uterus - like the zika uterus - is about 40-70s. The advantage of this income, or rather extra income, is that you don’t have to do anything for it. You just go and swing on these mobs, and bark beetles are practically an additional drop. Requirements: 4th level in good clothes, or 5th level; if you are level 6+, then you won’t get any drops from the ancient one, except for bark beetles, and this is no longer profitable. Verdict: You won’t earn much, but taking into account the fact that you don’t need to do anything for this, you’re just pumping, then an increase in drops by 1-2g per day, or even more, is very good.
  33. Atsha Cubs
  34. They are needed for quests to collect fragments of the stone of revelations (the forester in human territory must take the Atshi cub), for the fastest appeasement of the spirit of fire in the quest “Knight’s move” (5-6 pieces), as food for Gizedor in the quest “Gizedor’s task” . They are obtained simply - you need to click on the image of bats (not in the hunt, but in the location picture) in certain locations, for example, in the lair of bats, in the location with a barrel in the lair of the Krets. Among people, an Atshi cub can also be pulled out of Sheara’s casket. They are obtained with approximately a 50-80% chance. In other cases, you will be attacked by a lvl 5 female Atshi - a mob without a drop; but you can intervene in the battle against it. An Atshi cub lives for only 2 hours and costs approximately 5-15c in hand. When you already have one in your backpack, you can’t try to carry another one. All cubs go into one slot! Thus, if you get a fresh cub, then the lifespan of everyone is updated. Best mining tactic: two people in the bat den. One drags the mice and passes them to the second. This is necessary in order not to constantly run to the city, put them in a safe deposit box or sell them (they don’t sell very well in the den itself) - it saves a lot of time and increases income, even if it is shared equally with the one who holds it. Using cartoons for these purposes is punishable! (as, indeed, for any other purposes).
  35. Requirements: none, except patience to get to the locations where you can get them, and back to the city square (in the case of working alone, not together); in the event of an attack, they usually die, are resurrected and go again. For people who carry Sheara from the casket, they still have a lot of patience.
  36. Verdict: a small way to earn money that does not require investment (5-15c, and on average 8-10 silver per mouse). However, if you are level 7+, then for a female Atshi it only takes you 1-2 scrolls; paired with a friend, you can easily train 15-30 mice in an hour, spending at most 40-50s on scrolls and food. You can sell them in bulk to a player doing the “knight’s move” quest. So you shouldn’t discount this method of earning money even at high levels.
  37. Juggernaut reputation, special resources from Superbeings, runes and fake runes.
  38. With the introduction of the Juggernaut reputation into the game (http://w1.dwar.ru/info/library/index.php?obj=cat&id=78), the question of obtaining special resources from superbeings (by “special” are meant resources that require possess secret knowledge and it is necessary to study the corresponding manuals - http://w1.dwar.ru/info/library/index.php?obj=cat&id=71) - became very acute. These resources are quite expensive and in demand. They can either be sold or exchanged for mercury in order to further activate the runes in order to find treasures in them.
  39. The most accessible supercreature for levels 5-6 is Krats the Butcher and a special resource obtained by killing him - the Evil Eye of the Butcher. The question of the tactics of killing a butcher remains outside the scope of our article. Also note that no benefit is required to receive the Eye. All you need to do is kill the butcher while under the influence of Vercida's Fury/Rainbow's Power blessing. The Eye falls on everyone in the group who meets this requirement.
  40. Slime Gurraldia Corra, Flower Heart of the Swamps, Bile of the Scorpion King are somewhat more difficult to obtain due to the fact that the bots are noticeably stronger (in particular, it is profitable to go for slime at Gurraldia Korra level 8-9 or higher), but the Bone Dragon is generally the highest class, you need to go to it in several groups of 11+ levels. One of the features is that these resources fall with 100% probability to all members of the group (i.e., it’s more profitable for five of them to go). Requirements: level 6+, preferably 8+ – it’s harder to kill you there, and your costs are lower. Verdict: a good bonus for high levels. If you decide not to sell special resources, but take the path of the Juggernaut (that is, collect mercury, buy or knock out blue-violet-red runes and then activate them) - then a path full of adventures and surprises awaits you)). Due to the short period of existence of reputation in the game, it is difficult to analyze whether it is profitable or not to activate runes. It is known that upon activation you can get both ordinary resources (elixirs, ragtichron leather, bubble metal, lower green things, efril of two types) and unique gnome treasures (recipes for amulets to summon Morok-minotaurs, rings, amulets and even helmets). Of particular interest are combo cubes, which can also be obtained by activating runes - there is a high demand for them, because enraging, demonic and devilish cubes are required to complete the quest for the red Mercenary medal. For players of levels 3-5 there are also alternative fake runes, the activation of which requires resources from professions (jeweler, alchemist, fisherman). The loot from these runes is quite modest - gray-green elixirs, leather items, but apparently - activating fake runes is the cheapest and easiest way to accumulate low-quality efril at levels 3-5 to use it later for the quest "An Extraordinary Invention" and for creating souvenirs.
  41. Jasmine flowers
  42. This method of income is ONLY for people. Flowers are needed for two quests: for level 3 – “Sailor Bird’s Horned Fish” – and for level 4 – “Lost Parents”. Jasmine grows in the location Jasmine thickets in large bushes. It seems to be nothing complicated: you climb into the bushes and pick - but the trick, as in the case of Atshi's cub, is that you can pick a flower, or an Angry Iguraon of level 5 may attack. There can be 3 flowers in the backpack at the same time (there are 3 of them and you need them for quests). The cost of removal is about 15-20c (almost the same as the Atshi cub). There is a belief that if you climb into the bushes naked, you have a greater chance of not waking up the frog. Flowers live in a backpack for 2 hours. Requirements: the same as for Atshi cubs. Verdict: perhaps a slightly more convenient way of earning money for people than atshi cubs - people pull them out of locations only in the distant cache of the Krets' lair (not from the cache, but the mice hang there in the location), and run there to the mountains. area to resurrect or put a baby in the bank for a long time. Here you can carry 3 flowers at once, which cost about the same as two mice, and even up to the mountains. squares in which case are closer.
  43. Quests
  44. In this section we will write down two types of earnings: earnings in the quest “Knight's Move” using the Willis seine, as well as general assistance in quests. Quests in which a little money is given as a reward (in particular, “Maritsa’s palantir” or “Restoration of the statue of Vercida”) are not considered, because this is a one-time income, small; and usually you spend more on the quest itself. Another quest method (it is so small that it is practically not a way to earn money) is the Bluttbattle competition.
  45. Willis seine
  46. For Magmar. During the quest “Knight's Move” you need to catch a book page from the river. For this purpose, fisherman Willis provides a seine. We fish right there in the river. So, in addition to the quest item, as well as a LOT of rubbish, shards and crayfish are occasionally caught. You need to have a fair amount of patience, not so much for catching it, but for subsequently throwing out this whole mountain of rubbish from your inventory. The income here is very small; you will most likely earn more on firefly queens. Requirements: 4+ level, one of the moments of the quest “Knight's Move” Verdict: the extra income is very small, in fact, it can even be attributed to the previous section “Small ways to make money.” Income figures are units and tens of silver; Cons: It takes a lot of patience to sift out the garbage.
  47. Help with quests
  48. This means helping with quests for money. There are 3 quests in which they help for money - “Gambit by the rules” (kill the Gungls, they usually help kill mice for free), “Restoration of the Vercida statue”. Well, a separate group of quests, where they often help for money, are the exploits of Agudar.
  49. In the first two quests, the payment is usually small, and the condition is also that the drop is given to the one who helps. For the Gungls they charge 10-25c for 1 quest item, for the restoration of a vercida - about 3-10c (not counting the cost of hassle, but taking into account the summoning of a combat zorb) for both batches of magic clay.
  50. But with the exploits of Agudar (the quests themselves are written about in the article http://mentor.dclans.ru/viewpage.php?page_id=268) the situation is separate. They help with two quests: in the arena and in the temple; occasionally with immonyans. Payment differs depending on the level group, your kit, guarantees of victory, and so on. Your preparation also plays a very important role: if, for example, they lost precisely because of you (because of your stupid actions or lack of preparation in terms of hassles), they still take money from you. With a quest in the arena, payment is made for each 5th victory token received (and, for example, at level 4, players take 5-7g for each token, but they need 10 of them. At level 5+, of course, the payment is even higher). In reality, people use these services, because these quests provide a really tangible increase in both the valor and reputation of the underground knights.
  51. Another option for help in quests is help in the quest for the executioner profession: players of a different race often get involved; Yes, and players at an older level will often have more troubles. And in general, going on a quest together is safer. The pay is not high, but it is there; just be prepared to break your gear if something happens; The drop of sulfur from the exiled Gungles, by the way, is very small, so you can’t just swing on them.
  52. By the way, a little “dirty” advice: if you interfere in a battle with a player of the opposite race, then neither people nor magmars will be able to intervene against you in your battle (only with an attack scroll), which can be used. By the way, this is another point in favor of using a group in this quest: a group is much more difficult to kill; and it’s easier to kill a group if you interfere. However, you can get blacklisted by players of the opposite race - and you will be attacked first when entering this location.
  53. Requirements: in the case of the first two quests - level 5-6 either in a very powerful set or with a combat zorb. In the case of feats, Agudara is a character in blue gear for his level, the maximum in his level group (i.e. 4, 6, 8, 10, 12 levels). In the case of a professional executioner - level 6-7 in a good set, preferably with belts that you are not afraid to break + you need to make sure that there are more players of your race in the location at the moment - this will make it much easier to complete the quest. Well, don’t forget that helping to become a professional executioner is a traumatic task.
  54. Verdict: in the case of the first two quests, there will be extra money at the quality level, and not so small (units of gold + all expenses [except for the treatment of injuries and repair of gear upon your death]). In the second - an improvement in quality on the battlefields, especially noticeable in the 3-4 level group. It is on the order of tens of gold. With the executioner's profession, units of gold + will pay you back for all your expenses and breakdowns, sometimes also for treatment of injuries (however, as agreed).
  55. Bloodbattle competition
  56. The most controversial and small-time income from quests is the bloodbattle competition. The bloodbattle competition is available to players who have reached level 6 and paid 1x fee (one-time). What it is? You can complete this competition once every two days; There are 5 circles in total. For each circle the reward is 5 silver and 5 reputation of your city. Circle – a sequence of fights, between which you cannot replenish your pockets; between circles - you can easily buy troubles, food for the zorb/tiger, etc. On one circle – 2-3 battles in a row; in battles – 1 or several opponents. The opponents, starting from the second round, differ in fighting style and are quite different in strength; they are selected randomly in each round (i.e., there are, say, three enemy options for a given circle. Each battle, one of them is selected randomly; in some circles there are opponents who will definitely be present). If you lose a battle (if it’s the last battle in a series, and the moroki/zorb/tiger pulled it out, it’s considered a victory), then turn in the quest and come back in 2 days. Failure on the first round does not count; you can try again now. If you lose, say, on the second round, the victory token on the first round is also taken away from you.
  57. Actually, let's return to the topic of earnings. You will always receive income when you do this quest, but profit... Very rarely: usually the costs of scrolls, summoning a zorba/tiger and hassles are more than the silver received at the end of the competition. For example, at the 7th level in fullsini + highest green for my level with runes on the first round I spend 1 scroll (i.e. 2c, if I get 5c - there is income), but on the second - at least a call of zorb and 1-2 scroll (i.e. the costs are already 11.5s at least for the second round only). Further - the costs are higher.
  58. Requirements: level 6; if you just want to earn money (silver is never superfluous), then level 7+ in top gear for your level. Verdict: The bloodbattle competition is not designed to make money; By killing one mob (optionally, a couple of levels lower, so that there are no costs at all) - you will receive more income than from bloodbattles. However, the reputation of a city is usually not superfluous, and therefore it is very advisable to do this quest.
  59. Burglar boxes
  60. Caskets are a very “lottery” style, that is, a random style of earning money. Why - will be explained below. I would immediately like to give a link to a topic on the forum, where drops from boxes are also described: http://dwar.ru/info/forum/topic.php?t=49143. Boxes can be purchased either closed and then pay for the burglar's service to open it, or you can immediately buy opened ones.
  61. What can you say about the boxes? First: they are divided into two types: bronze (+0 - caskets, +30 - caskets, +60 - large caskets, +90 - chests, but they have not yet been introduced into the game) and metal (+15 - caskets, +45 - caskets, +75 – large caskets, +105 – chests, but they have not yet been introduced into the game). Digit is a burglar skill required to open the box. So, secondly: bronze ones are relatively cheap, metal ones are expensive, since they are used to upgrade the burglar’s ​​skill to the next level of boxes.
  62. A drop from boxes of the same color, regardless of whether it is bronze or metal (except that there is a little more metal money). The drop itself consists of two parts – silver in the box + something else, more on that below. According to rumors (they say they pulled it out, in reality - I’ve never seen anything like this myself), in any box you can, in addition to the following, also find the following: high-quality efril, ragtichron leather, bubble metal.
  63. ATTENTION! Items from boxes, except gray ones, have a strength of 30% of their full strength!!! We just won’t talk about it below.
  64. The drop is as follows:
  65. 1) Gray boxes (+0 and +15) – 5-10 silver (boxes +15 – 10-15 silver) + 3 gray resources of 1 type (grass, fish or stone), an item from a hunter’s or thug’s set, 3 small amulets of destruction, 3 small elixirs of wind, Zigred's wraith, elixirs and gray scrolls.
  66. 2) Green boxes (+30 and +45) – 30-50 silver (for boxes +45 – a little more) + 15 green resources of 1 type (grass, fish or stone), an item from the executioner, twilight or mammoth sets, 5 green amulets of destruction, 5 green elixirs of wind, phadda troubles, elixirs and green scrolls.
  67. 3) Blue boxes (+60 and +75) – 70-90 silver + 15 blue resources of 1 type (grass, fish or stone), an item from the SV, anger or UG sets, 10 large amulets of destruction, 10 large elixirs of wind, tiger troubles, elixirs and blue scrolls.
  68. 4) Chests – we can’t say anything about them; they are in the game (you can find links to them), but they were either not introduced into the game itself or were removed from it.
  69. In fact it turns out that:
  70. 1) Of the gray boxes, the best drop is either shoulder pads/gloves or a helmet from the thug/hunter sets, or amulets of destruction/elixirs of the wind, with the rest you will go into the minus.
  71. 2) From green boxes: either a green thing - they drop very rarely - or the same amulets of destruction//elixirs of the wind. What else would you like to say? Green clothes are mostly cheap these days. So if you get green armor, leggings, weapons, gloves, then most likely, at best, this will pay for the box. But shoulders, helmets, boots and especially chain mail (the latter, with its strength of 30%, practically do not even fall in price) will bring you a very significant income.
  72. I would like to give some advice: when you tear off closed green boxes, look for burglars who level up their skill (i.e. they have a skill of 30-59): they will cost you either the cost of a master key (50c), or even cheaper (although this is rare) . Burglars 60+, who do not improve their skills on these boxes, are only interested in profit, and charge a little more for their work (about 70-90c).
  73. 3) From blue boxes: everything is the same, I would just like to say: blue things are quite difficult to sell. You can’t keep them on sale for a long time - the state price is very high, the tax on display is high, they don’t really buy them, and even now they have fallen in price, especially the UG set. In any case, you will have a noticeable advantage if the thing falls. But there will be a big plus if 10 blue amulets of destruction/elixirs of wind fall.
  74. Requirements: no, except for the initial capital in the cost of at least 10 boxes that you will open, as well as the understanding that you can lose this capital completely for nothing, or you can increase it by 3-5 times.
  75. Verdict: If you are not a burglar who improves your skill, then do not buy metal boxes. Also - now you can buy open boxes right away at auction or from your hands - it is often more profitable to take them than to buy a closed one and look for a burglar. They don’t charge anything for opening gray ones, and sometimes pay extra; for opening green/blue boxes, burglars ask for 50-70/100-150 silver, respectively. There may be a little more, but this is the approximate order. It would be nice to be a good trader at the same time. It would also be nice to have a familiar burglar of the appropriate level. Income varies VERY greatly depending on your luck and the type of boxes you open.
  76. Instances
  77. From the very beginning I will tell you what I mean by pricing. This refers to the dependence of the price on the wear and tear of the item. For different groups of things, oddly enough, this dependence is different. For younger greens, the dependence is practically invisible - badly damaged clothes are sold a little cheaper than new ones, and slightly beaten ones are practically as good as new.
  78. In the higher greens and lower blues, the situation changes, and greatly. A new item costs 1-3% more than a damaged item, even by 1 unit (and sometimes the difference is greater). At the same time, the price of an item that has never been repaired is practically no different from the price of an item damaged by 1 unit. Next, is the thing at least once repaired (well, or not repaired, but its strength is completely at its limit)? Again a jump of 0.5-1%. After which there is a smooth decline, for example - a box item costs only 20-30% cheaper than just a new one, despite the fact that the box durability is only 30% of the maximum.
  79. Helmets of the highest green, as well as all the highest blue, are, of course, too rare things to be looked at for wear and tear.
  80. On the other hand, you can play on this: not everyone knows such details as the outcome of buying a new thing, focusing on the cost of heavily damaged ones. Conversely, for inferior greens, buy a beat-up item, greatly reducing the price compared to newer items.
  81. Although, in reality, they often sell new things at the price of damaged ones - just so that people buy them sooner.
  82. Actually, next I would like to talk about several methods of selling, which differ quite significantly.
  83. 1) Sale through auction. What is this? And everything is simple - you buy a thing, and then simply put it up for auction. Personally, I always bid at the minimum price (naturally, taking into account the pricing described above). When purchasing an item in this case, you must take into account the following taxes (of course, in addition to the tax that you pay when purchasing the item itself, which I will not mention further; it depends on the purchase price): auction tax (usually 24 hours, is considered, at least at the time of writing, to be based on the state cost of the item), as well as 1% of the sale price, which is removed when your item is redeemed at auction. Of course, you need to take the item with a reserve so that you are not in the red, even if it is bought back from the bid, and not on the first try. Approximate prices: purchase price when buying and average when selling. The downside is that your item may be sold at auction. And it’s okay if they buy it quickly, but this can generally provoke a drop in the price of the item, both temporary (for a couple of days) and permanent.
  84. This method of selling, in my opinion, is one of the fastest.
  85. 2) Selling through trading chat. After the purchase, we simply include a message in our flood message that we are selling such and such an item, immediately indicate the price, or write to knock on the door in private. The disadvantages of this method are that it takes a long time, plus you may not be at the computer when they write to you, and also that all buyers always look at the auction, but not everyone looks at the shopping chat, and even in the main square (the main trading place) the chat moves up so quickly that not everyone has time to notice your message. Another disadvantage is that the sale price will most likely be lower than the auction price at the moment. However, there are also advantages: firstly, you do not pay any taxes when putting up for auction, and the price you agree on is 100% (and not 99%, as is the case if you put up for auction), secondly, you will not reduce the price of the item. In reality, this is the method preferred by most traders, especially experienced ones, while many young, aggressive traders prefer the first or third methods.
  86. 3) A hybrid of the first and second methods. You put an item up for auction, but also shout in the flood that you will sell it. Moreover, the trick of the method is that you are immediately ready to throw off 1-2z compared to the auction (i.e., a friend buys a lot from you, and you transfer the difference to him by trading). It is usually used for things from 30g and above (cheaper things are usually simply purchased using the first method). In my opinion, this is the fastest way to trade, I use it myself. At the same time, it often happens that a lot is simply purchased from auction, without requiring any additional payments or price reduction.
  87. This method is suitable for those who want to follow the principle “many goods with not very large, but quick profits are better than few goods, but with large profits.”
  88. 4) A little aside is the installment sale method. I’ll immediately make a link to the conditions for certifying transactions (the link is for magmars, for people the link will be different, I don’t have it: http://w1.dwar.ru/info/forum/topic.php?t=78600&f=25). It is like a continuation of any of the three methods listed above. This is a VERY risky business, and it requires a lot of turnover. What's the matter? The reason is that, in order to avoid financial Leveling guards do not certify more than one transaction on the forum at the same time. So if you can sell one thing in installments, then you sell the rest at your own peril and risk. Usually they sell in installments for more than at auction. Initial payment: with assurance on the forum - 20%+, without - usually they agree from 10 to 70% right away.
  89. Selling without certification, in my opinion, makes sense either in the case when a player of considerable level buys, in good clothes and from a good clan: there is no point in spoiling his reputation and the reputation of the clan with a scammer. Another option is when others, those you trust, vouch for this player.
  90. I repeat – the chance of a scammer is not small. Whether you should trust other players is up to you to decide. During my trading practice, I was scammed more than once, and for quite large sums as well. This, of course, does not mean that you need to sell all things in installments or, conversely, not sell anything on credit at all. Trust is important. On the other hand, after this you will most likely get a good friend who will contact you specifically, at the same time recommend you to friends, and even help in a difficult situation.
  91. Another piece of advice - if you are selling in installments without certification - be mentally prepared for the fact that you may be scammed. Those. it shouldn't be too much money for you.
  92. Ways to buy things
  93. I would also like to say something about how to buy things. Again, there are three ways: search for it yourself in the trading chat, watch to see if anyone is selling something very cheap, or turn on the flood message that you will buy this and that. The last method, of course, is advantageous to combine with the first two.
  94. And their features are the following.
  95. In the trading chat, many people ask for a price that is generally higher than the auction price. Over time, it begins to frankly infuriate, especially when there are dialogues like “- it’s so more expensive than science! “It doesn’t bother me,” and for three days, a week, or even more, you see how this miracle is trying to take its clothes to someone. On the other hand, you can negotiate to a normal price. Without this method, trading is practically impossible, especially at early levels.
  96. The second method - auction - has one plus and two minuses: plus - you, in addition to everything, also do not pay tax on the purchase. Disadvantages - very rarely they put something really cheap up for auction, and as soon as they put it up, they buy it back almost immediately, and not always even from other dealers. An interesting feature is that at the auction you can play with the prices on the bids. How to determine whether a bid has already been placed on an item? Click on “raise” and if you see a number corresponding to the current bet, then there is no bet. If the next bid is higher (that is, by default you are offered to place a bid, not as it is written at the auction, but more) than the current one, it means that the bid has already been made. What's the joke here? The next bet will be 5% higher than the one placed. The result is that you can choose approximately the same amount when it is still profitable for you to buy, but it is no longer very profitable for someone to increase it. Also, very often, you have to wait until there is little time left to sell the lot - and then place or outbid someone else’s bid. There are many fields for activity, but actually catching something profitable is not as easy as it seems.
  97. Well, through flooding - everything is easiest here. You don’t do anything at all, the players themselves are knocking on your door. Moreover, 70% of them understand that you are a buyer and offer more or less normal prices. It is also usually through the flood that those who sell the full set of their kit come through - that is, the most profitable deals, although they require a lot of turnover.
  98. Buying things from friends or through friends costs a little more. This is the main difference between experienced traders: they have an established client base. I already wrote about this above; It’s really very convenient when they purposefully knock on you, often large clients, knowing your approximate prices.
  99. I will give you the numbers, because I think they are interesting to you. Naturally, the numbers are very average and vary quite a lot from day to day. If I’m online in the game all day (on the main square, about 7-10 hours a day; of which at least 4 hours are not even on the computer), then: - with the floodbox just turned on (the client is minimized, I’m not on the computer when In this case, I come up once every 10-15 minutes to check if anyone has written in private) I buy goods for about 60-100z (despite the fact that I don’t buy blue, and they often knock about the sale of things from sets of anger, SV, UG). However, there are days when using this method I buy goods for 200-400z, and I also manage to sell it, receiving 40-50z of net profit.
  100. - if I’m hanging out with a flood, but once every half hour or hour I go into the trading chat for 5-20 minutes, look at offers, bargain; I also check the auction - I buy goods worth from 100z to 400z per day, on weekends - maybe more. Again, I almost never sell blue, as well as shoulder pads, bracers and helmets of higher green. Of course, sometimes there are amounts even more.
  101. - if I hang without a flood, but check the trading chat with the same frequency - purchases per day amount to about 100-300z per day.
  102. - if I purely check the auction for ultra-cheap lots, as well as interesting bids - from 0 to 50-100z per day, more - very rarely.
  103. Most likely, there are other combinations, I just gave an example of those that I personally use when buying things.
  104. Another very interesting thing about trading is the bargaining itself. What I will NOT talk about is this: you have to come to this yourself. Sometimes you need to lower the selling price, sometimes, on the contrary, you need to back down and raise it altogether. Sometimes you have to rest your forehead, both when buying and selling. Sometimes you just need to convince the seller/buyer that your price is better. Sometimes the price ends up changing by 15-25% of your opponent's price.
  105. By the way, one last piece of advice. If you bought an item (based on the average price) and its price dropped, do not panic. In a day or two, most likely everything will return to normal. If you decide to take a risk, and while the auction price differs greatly from the average price, you bought an item that was quite expensive, but did not have time to sell it, it is better to sell it at a small loss so as not to lose turnover: you will most likely make money on other things more than if you spend a long time trying to sell this one.
  106. "Crisis" of trade
  107. There is also such a very interesting thing in trade - as a trade crisis. It happens to all traders without exception, and therefore I cannot help but write about it.
  108. What it is? This is the moment when all trade either begins to go negative, or there is simply no supply or demand, or your lots are outbid at a price, or other buyers are buying at a higher price, players are trying to sell gear at a higher price than the price, etc. This can be due to a lot of things, starting from just a bad day and ending with some kind of quest, innovation, or simply an intraracial war between clans, due to which the demand and supply for many types of goods drop sharply, while for others they increase.
  109. The first trading crisis usually occurs literally within a week from the start of trading. It is very important to experience it; During this time, interest in trading may disappear completely. Then these crises happen on average once a month. Sometimes during these crises, within a couple of days you go into the red more than in a week of successful trading, especially if you are an inexperienced trader.
  110. How to experience them? Sometimes the best way is to just hold on to things (if you have them) and then sell them for more when the price goes up. A couple more options are to leave the game or trade for a while (a couple of days, no more). Another option is to simply trade very carefully these days.
  111. Another version of the crisis, by the way, is that sometimes you just get tired of trading - the solutions to this are absolutely the same.
  112. So if any of the described symptoms occur, do not be alarmed - you just need to experience them.
  113. Conclusion and verdict
  114. What would you like to say in conclusion? The thing about trading is that you have to love it. If you don't like doing it, then you won't make a profit. You also need perseverance and patience - everything will not happen at once, you need to start small, and then everything will be fine. Be calm if something happens - trading can fray your nerves a little.
  115. I would like to wish you successful trading, more profitable deals. Gain experience and connections. Someday you will need this, not now - then later. This is another plus of trading, last but not least.
  116. By the way, you shouldn’t dislike hucksters and traders. It's not as easy to be them as it seems, and what would you do without them? There will always be someone who wants to sell things quickly, and therefore fairly cheaply, and there will always be someone who will be willing to buy and resell them. There is nothing shameful in this; moreover, it is still quite interesting.
  117. I repeat once again - be prepared to go into the red - trading is still a risky thing, and therefore you need to trade very carefully.
  118. Requirements: having at least 3-5z to buy the cheapest goods, as well as a lot of time, especially at the beginning (later it will require less time). Also - attentiveness, luck, learning ability, ability to adapt and a bunch of other abilities, many of which are “earned” in the trading process.
  119. Verdict: the best way to make money, in my opinion. I earned almost everything I earned using this method. We can talk about trading for a very, very long time, but the main thing that is needed in it is experience, experience and experience again. Most likely, after reading this, many of you will rush into trading... and fly through it, spit for a long time, and so on. Trading is not as easy as it sometimes seems; on the other hand, in skillful hands in Dwara, it can easily bring 20-40z of profit per day (with a turnover of about 400z, i.e. in 10 days you can actually double your capital; it happens when the profit per day is even greater). On the other hand, you can very easily end up at a loss. Besides everything, trading allows you to earn a lot of friends and make connections. For many, like me or some of my friends, trading in Dwara becomes almost more interesting than the game itself.
  120. Order kits
  121. In the first reactions of the article, not a word was said about this method of making money in trading. Why? I sincerely thought that he died, but this turned out not to be the case.
  122. What it is? Previously, dealers had such a service - assembling a set to order and selling it for brules - so that real people themselves would not bother with buying gear. In fact, it raised the income of dealers quite well actually through trade. Later it was removed.
  123. Nowadays, many people simply ask merchants they know to look for the item or set they need. They are often asked to search in installments; or for a certain price. When selling a thing, there can be two solutions in general: either you are an intermediary - you buy the thing and immediately contact the customer, or the thing is generally sold for a pre-agreed price to the customer, and the customer pays you certain money - the difference in the amount for the things at which the things were sold to him and the amount that he was willing to spend on this set - in any case, this amount is negotiated.
  124. The advantages of this approach are the following: you risk virtually nothing. Yes, the income is less, but you do not depend on auction prices, i.e. in any case, do not burn out when prices fall. Another plus is that you don’t spend many times on taxes (as is the case with constantly putting things up for auction). Well, the most interesting thing is that if an item is sold directly to the customer, then your turnover may be less than the cost of this item; and in any case, your turnover when purchasing an item to order does not actually decrease - because the item is sold immediately.
  125. Requirements: to be an experienced trader - it is very rare when beginners are ordered to search for gear; and in general they usually order from friends/acquaintances - that is, you must have connections.
  126. Verdict: the income is less than from simple trading, but there is also much less risk, it requires less turnover - and in general - let’s say, if you don’t trade blue very much (like me, because there is a considerable risk) - then by ordering you actually open up another one for yourself product category.
  127. Buying gear for crystals
  128. It is somewhat separate from general trade, because it is very specific. This section is divided into three, which, in fact, is logical - buying gray (leather), green (mainly armor and leggings) and blue things (mainly UG).
  129. They buy leather for about 5-6s. It breaks into MMK, MK and BMK (flickering crystals), and it is profitable to obtain only MK (they cost about 40c). In addition to the cost of purchasing the leather itself, the cost of purchasing scrolls of destruction, which cost 10c/piece, is very sensitive. The profit here is low, but a very large number of leather offers nevertheless bring this breaking to a normal level.
  130. It is also this type of income that is good for activating runes from purple bones (all these crystals are needed there) and for creating runes: in fact, in this case you will not pay taxes on putting them on auction; which, again, is quite sensitive here.
  131. With green clothes, things are now a little worse - BICs are almost equal in price to MICs. It makes sense to break lower green leggings and armor. It is very rare to order any items of clothing for crystals to take away from home, but they are very cheap (the chance of breaking items from home is 30%). People buy clothes for crystals these days, even cheaper than MIKs, and here - the more beaten up the clothes, the better off you are (however, even 1 repair of the clothes already gives a small chance that the item will go to waste), and therefore you will only go into the minus if you receive an IK, but in the minus is noticeable (about -1.5z).
  132. In principle, in general, people are generally in the black, because now the simple purchase price for resale of new armor and leggings of lower greens practically coincides with the purchase price of broken items for crystals.
  133. With blue gear, everything is somewhat more complicated: here you make a profit only if you receive BBK (but at 25z), in the case of MBK you go either to zero or to a small minus, in the case of BC - to a good minus (about 5-7z). However, BBKs are rarely obtained, and blue gear is sold so cheaply even less often. Moreover, the tax on the sale of BCs of all types is very high, the demand for them is not very high (they are needed only for runes, and also, sort of, for the quest at level 11 for leggings or armor of the highest green).
  134. In the case of green and blue clothes, by the way, the purchase for scrap should be at such a price that often more income will be obtained upon resale, so sometimes it makes sense to think - is it worth breaking the thing?
  135. Requirements: when buying leather for scrap – none, you don’t even need initial capital. In the case of greens, a small starting capital, about 15z. With blue - a willingness to take a very big risk, and quite a large starting capital.
  136. Verdict: buying leather is a good extra income for beginners; and in general, breaking skin into crystals is more profitable than selling it to a junk dealer, and at the initial levels this rubbish falls from mobs all the time. Greens and blues - it’s worth thinking about, isn’t it better to resell the item rather than break it into a crystal? But in general, the income is still not very high; If you are unlucky, you can end up with a worse loss than from trading.
  137. Help in selling things, as well as “renting” a floodbox
  138. This chapter was added to the article most recently. Added based on reviews, and, in general, with little resistance from me. Why? Because in fact this is work to order, only in reverse.
  139. However, this is still something else. This method of selling things is used mainly by high-levels (9+) when selling rare gear that fell to them. For example, helmets of the highest green, all the highest blue, sometimes gloves and shoulders of the highest green - in general, everything that very few buyers take, or do not take at all.
  140. Actually, the income lies in the fact that the seller either does not want or for certain reasons cannot find a buyer. Then he asks someone else to advertise the sale for him (flood rental), or even find a buyer for the clothes. In exchange, the helper receives some kind of reward. Moreover, one must be careful so that this help does not turn out to be Finnish. pumping on a particularly large scale: for example, if level 2 helped level 10 sell a VZ helmet for 1000g and received even 1% from it, that’s 10g, and most likely will be a violation of the law.
  141. Renting a floodbox can also be used for other purposes: in particular, if you have enemies that you really want to eliminate from the game with the help of executioners (and you have a LOT of money for this) - advertise something through 10-15 players like a quest for executioners - for each attack (links to battles by email to the customer) - so much, injury - so much. I think there is no need to give examples from the Magmars - everyone who sits even a little in the trading chat has seen something like this.
  142. Requirements: none, except maybe a good online presence and the ability to rent a flooding machine or help you be in the right place at the right time and ordered for you.
  143. Verdict. Essentially the same trading, only without risk and requiring no capital. Unfortunately, such offers are very rare, and you can’t live on them alone, although...
  144. Renting things, issuing loans
  145. A separate section from trade will be the rental of things. Of course, this requires a second set (after all, we don’t want to sit completely without things, although, of course, it’s up to you). Immediately link to the terms of lease certification: http://w1.dwar.ru/info/forum/topic.php?t=78600&f=25, there is one of the points. Unlike installment sales, it is definitely better to have these transactions certified so that they do not fall under the financial statement. pumping.
  146. The income from this business is very powerful. Up to 20% of the market value of an item per week + separate payments for each scrap + transfer taxes. For example, for the runenongo item of the wrath kit, the cost is about 1g per day, not counting breakdowns.
  147. The result is a very good income when you already have a very large turnover in trade (traders are usually the ones who rent things out); so much so that you simply don’t have enough things already sold on the market to use all the money (if you trade the highest greens - it’s about 400-500z, if you also sell the highest blue - there the ceiling will be another 500-1000z more; blue junior sets cost 300 (UG, minimum price) – 550z (anger, average price)). The chance of a scammer with a certified transaction is very low, the income is stable and considerable, and absolutely does not require any costs: you can be offline altogether.
  148. Xin is rented mainly by real-life players who go to the battlefields in it: of course, they simply fly by at levels 3-5, and they also go through level 6 quickly; They don’t want to bother with buying and selling things. This is where they rent from.
  149. By the way, sometimes junior green sets are also rented: a good option for those who are not ready to invest a very large amount in a second rental set; although more often in this case they simply take out a loan to purchase a green kit. These sets, by the way, are rented for two reasons: the first is to simply evaluate the fighting style, think about whether it’s worth changing clothes yourself, and the second case is the same as in the case of blue, but for players who throw less real money.
  150. Issuing loans is practically the same, but on a usually smaller scale; very often, guards will not allow a loan to be issued to another character if the loan amount is less than 50% of his material assets. Again, if the transaction is certified, the chance of a scam is very low; again, it is profitable to give credit to someone, provided that the turnover is still high (of course, credit is usually issued by merchants).
  151. However, the scale here is smaller, they rarely take out more than 150z on credit (although it happens, of course, more), and more often - generally 30-40z; Accordingly, all this brings less profit, but you also invest less money in it. Interest rates are usually also lower than when renting things. Let me remind you once again: in order to avoid pumping, the guards do not certify more than one transaction. So, for example, there is simply no point in having two blue sets for rent, and when issuing loans, you often need to think about whether it makes sense to issue this particular loan, or is it better to wait for more favorable offers?
  152. Requirements: a fairly large amount of money, usually more than 3-4 hundred free gold (although sometimes 50-100g is enough).
  153. Verdict: a very good addition to trading with high turnover. Or a good way to make money for those who have money and don’t want to do anything for it. In fact, the analogue in real life is a bank that earns interest: free money does not just lie under the mattress, but circulates in the bank and brings in a certain income, despite the fact that you do nothing. Income figures range from 50c (with one green item/20g in debt) to 10-15g (with a blue set/very large amount in debt) per day.
  154. Conclusion
  155. I would like to wish you good luck, and hope that this article helped you, and also thank you for your attention. According to reviews, some high-level players discovered something new for themselves thanks to it, but for a beginner this article may not be entirely clear, but I hope it will be useful in the future, as they say, for growth. You will most likely come to something on your own, but you will refuse something described here; we just tried to highlight all the known ways of making money, and I hope it turned out well. We always welcome your comments, observations and any inaccuracies found.

Many of you believe that you can’t make money on online games, you can only spend money and time, and the result is nothing but losses. But there are people who make money from online games! How do they do this? Firstly, you need to immediately understand that the sale of virtual money for real money is prohibited by any game administration. Why? --- The administration itself wants to make money on the project, and people usually sell virtual money cheaper than official courses, so if the administration allowed this, they would be left without money, that is, earnings from the online game would drop to zero.
Then how can you make money? Which project to choose for this, because you need to choose a project in which a lot of money is invested and on which you can make money. I previously made money from the online game Fight Club. Now it is almost impossible to make money on this game, and the earnings are very small (Therefore, I do not recommend contacting him, there is practically no earnings there right now).
What do I recommend?
I recommend making money on the online game "Legend Legacy of Dragons".
What do you need to do to start earning money?
1. Desire and desire again.
2. Internet, preferably dedicated, ADSL, etc., preferably without download restrictions.
3.Free time (ideal for students, schoolchildren)
And so let's start, let's imagine that you have all of the above.
The first thing you need to understand is that if you play honestly, there is practically no way to make money from the game. That is, we will break the rules and try not to get caught (smile).
We will register cartoons and upgrade them to level 2, after that we will transfer the money to another character, collect money and then sell it through auctions.
Where to begin?
First, register yourself with about 10 emails in different zones (I suggest registering on rambler.ru and so on, free emails, any will do). All of them will be useful to you, you will need 100 emails if you are going to seriously start making money.
I personally registered hundreds of emails in a couple of hours, using a program I wrote to automate and save time. You need to register manually, because you don’t have such programs (you won’t find it or download it anywhere, because I myself am a programmer in real life and wrote it specifically for myself).
There are 2 races in the game, humans and magmars. I advise you to register for people, since 3-4 times more people play for them, and therefore it will be easy for you to find buyers in the future. When registering, come up with some kind of nickname for yourself, which in principle cannot exist, preferably something more authentic (there is a small chance that there will already be one.), just don’t create nicknames like dlkjhklhl12, since the guards (administration assistants) will absolutely block you, as they will consider you a bot, not a human. After that, open the link in your browser http://dwar.ru/user_info.php?nick=your login that you came up with and if the result pops up: user not found, then such a user does not exist and we can create a charm for ourselves with this login. Next, go and create yourself an email with the same login (example --- if your login is demergeder, go to the postal service, register a mailbox with the same nickname, that is, we get yourself a mailbox [email protected]) . Choose a complex password, remember it or write it down somewhere. We create a cartoon, when registering we indicate our email, specify the password as for the email (it’s easier, you don’t have to remember all the passwords for the charms.) I recommend having 1 password for all cartoons or different ones (in this case, create yourself a text file and write down all the emails and passwords) An example of such a file:
[email protected] mypas23746
[email protected] df436565
and so on...
After entering the game, you appear in the location, you have a blessing (increases your parameters and life, lasts for an hour). That is, you have one hour to take 2 levs, after the hour when the blessing falls, it is very difficult to level up. Click "Hunting" select the side of the world and attack monsters (krets), selecting them by clicking the left mouse button and pressing the "Attack" button. In battle, find a super blow (just hit the enemy not in a row, but with various blows), and then hit only with it, this way you can deal additional damage and kill mobs faster. Fight naked in battle, don't buy yourself things. This way you will get more experience and will not spend the money you really need. As a rule, by the end of 2, the lion manages to knock out the leather items (jacket and leggings) needed for the quest. Complete the quest and you will be able to go beyond the location. This is beneficial as there are fewer people and fewer busy mobs. When you take ups (every 33.3%) you are given money that can only be used when you take 2 levs. When you reach level 2, go to the store and sell all the things you got.
They give you pennies, but this is also money; as a rule, the sum is from 1.5 to 1.6 gold. What's next? This money must be laundered before it can be sold. That is, let’s say you have 10 such charms for 2 levs. What to do? Take and upgrade one, the main one, and put leather items up for them through an auction, and buy the rest. Example --- you put up leather items for 75 - 80 sulfur, and buy them with your charms (when you re-enter with different charms from 1 IP, do not forget to clear the cookies, otherwise you will be blocked and everything will go down the drain). Of course, your quantity of leather items will not be enough for you, so buy a lot of things for yourself at auction for 5 - 7 sulfur, and then you will resell them to your own charms.
This way you can collect a decent amount of money. What's next, you have money, how to find a buyer for your product? For this, there are special auctions where you can sell charms and money. I personally use the gamelot.ru auction, so it has the main advantage --- it is made specifically for the sale of virtual things, where a person needs guarantees that you will receive your goods after paying a certain amount. The site acts as an intermediary, so until the person receives his product, the seller will not receive money for it. You can use any other auction at your discretion. This is just an example, there are tons of auctions, just search through search engines.
So, let's do what we do next --- register, log in and display your money (gold) at your own prices. Since you are starting out, I advise you to set prices lower than they are from other sellers. The reason is --- they already have completed transactions, they are more trustworthy, so most people will buy from them, even their gold is more expensive. But all you have to do is make a few transactions, transfer the gold to the buyer honestly and quickly, and people will immediately start buying from you. I advise you to immediately raise the rate a little, because there will be a lot of orders, and you won’t be able to receive gold so quickly (my first serious order was for 300 gold). That is, whenever people write letters to you, asking for the amount in stock or for example, when you can sell that amount, think ahead, when you can do it, be punctual, people love that.
I received several letters in which they told me that they were blocked during transfers to 1 IP, even if the cookies were cleared. Therefore, I don’t recommend sending it through AUC now, try through transmissions on different IPs, but just don’t send it by email. I also remind you that if you have already been blocked, then your IP is on the blacklist; from time to time admins check such lists for cartoons. So in some cases it is necessary to use proxy servers.
Well, I remind you. Use this method to obtain initial capital, and not like some people dump a bunch of gold on the main Persians, and then ask what the block is for. Use chains of characters, do not merge directly! Transfers - only on different IPs!

You can get money and have fun at the same time in different ways, but the best of them is using games.


There is a website on our website that presents projects with a built-in output function. They are extremely simple and require deposits, but you can earn income from any other online game.

Earnings in the game are used by a huge number of fans of this project.

There is no tool for withdrawing funds, but game currency, items and characters are in demand. You will play an interesting game, and the more valuable things you accumulate, the more you get from selling them.

Selling gold in the game - Legend of Dragons' Legacy

The game is really interesting, and you can play it not only from a computer. Developers have been offering mobile applications for Android and iOS for a long time.

Therefore, you can play anywhere and accumulate game currency or valuables for further sale. I would like to say right away that finding buyers is not so easy, since there are quite a lot of people who want to make money from this.

Unique battles, a huge virtual world, many quests, character leveling, a wide variety of attributes - all this awaits you in this wonderful game.

After playing for just a few hours, you won’t be able to tear yourself away, and most importantly, you won’t waste time.

How to play Legend: Legacy of the Dragons?

To get decent money from this game, you will need to actively save gold coins, and also try to get unique items.

Things are collected in a special backpack, and you can evaluate them by comparing characteristics and leaving only the most necessary:

Quickly collecting a large collection of powerful weapons, armor and other attributes is not so easy; you will first need to level up your character. It is also difficult to save gold, so these tips will come in handy:

  • take on several quests at the same time to complete them in parallel;
  • take things out to order in isolated areas;
  • Helping other players with quests gives you extra income;
  • take part in lotteries;
  • participate in clan registration;
  • be careful, there are a lot of things in the hiding places;
  • master different professions;
  • take part in battles with worthy opponents.

All this will help you quickly accumulate game currency, as well as increase your character level, which is what your main income depends on.

Where to sell gold, characters, gear?

There is no official exchange for this game, but there are many different sites where you can post an ad. Finding them is not difficult, just enter the name of the game in a search engine and “ sell gold/persons/things» and get a large list of different resources.

It would be a good idea to post ads on the best gaming forums.

How to earn gold in Legacy of the Dragons Legend

  1. “Injecting” money into the game The very first way to make money and the easiest to play, but not the most accessible in general, is to invest real money in the game. Yes, in the game you will get everything relatively “simple” - but you still earn this money in reality with your labor. The question of whether it’s good or bad to invest money in a game is beyond the scope of this article. Everyone’s capabilities are different and their attitude towards money is also different. Let's make just one remark regarding the economy built in Legend - and it concerns the completely successful symbiosis in the game of those who invest money and those who for some reason do not. For example: - 1) items from the junior blue set of levels 1-5 (Giant Slayer, North Wind and Wrath) are bought mainly by real players - it is a little expensive for the majority of levels 3-6, if you play without real money. Ordinary players knock out chess from bots and collect things for sale - few real players beat mobs, they mostly play on the battlefield and do not chase experience. - 2) Evil eyes and skulls. The reputation of the arbiter of evil and the brotherhood of virtue is quickly pumped up by 85% by realists - because it’s expensive to pump up. Okas and shards are knocked out of bots again by the vast majority of players. The result is that thanks to the real estate agents, Oka prices remain more or less stable (more precisely, they still fall, but not too low). Thanks to non-realists, Okies are even on the market - because for realists it is too important not to download unnecessary experience, and they practically do not beat bots. Whether you invest money into the game or not is up to you. There is nothing unusual or strange about this - it's just a way. Realists in Legend usually live “underground” on the battlefields - this is almost a different game compared to the rest of the game world. Non-realists mainly live “on the surface” - swinging on bots and completing quests - and this also has its advantages. It all depends on the goals of the game, the amount of time spent in the game, interests and many other factors. For example, for some players, among other things, it is interesting to achieve something in the game themselves, while others enjoy the game itself and do not like the process of getting good things. Requirements: 3+ level. Previously, there was simply no point in investing money: you won’t be able to wear blue clothes, and you can get to level 3 in a couple of hours of play. And battlefields that require costs start at level 3. Verdict: You can invest any amount. It's not really income. It's just a game opportunity. It goes first on the list - as a tribute to the people who made this game and, of course, deserve payment for it - because any work should be paid.
  2. Small ways to earn money
  3. This chapter was the most updated in the article. At first there were only three subsections. And now it has grown a lot. It is interesting due to the almost complete absence of requirements for a player trying to make money using such methods. On the other hand, these methods of earning really will not bring very high income.
  4. Clan registrations
  5. Let's start with mini-earnings for any players who are not members of a clan. To register clans, as is known, it is necessary to collect 10 registration forms with signatures. Of course, those who want to register a clan must collect signatures, and to do this they need to somehow interest the people. Accordingly, they ask for signatures for money. They pay approximately 5-15 silver per signature, 1 player can put 1 signature per month, provided that he is not a member of a clan. They usually ask for forms to be signed in the trade chat on the main square of your city.
  6. Requirements: not be in a clan. Verdict: not bad, but small and rare (5-15s per month). On the other hand, there are no costs, no unnecessary movements. Almost all newbies have at least once or twice signed a registration form for someone for money.
  7. Lotteries, quizzes, competitions
  8. Another, not entirely gaming way of earning money is lotteries and competitions held by clans. Many people are trying to create an interesting clan website, and one of the best ways to attract players to it is to create some kind of lottery with symbolic cash prizes. This could be a photo competition on a given topic, or a humorous competition. Your task is to monitor the clan websites of large clans and not miss this event.
  9. Quizzes - two options - either, again, on clan websites, or conducted by special employees - Jokers. In the first case, perhaps the prize fund will be formed by the clan organizing the event; in the second, valuable prizes and gifts await you (but not cash rewards).
  10. Verdict: quizzes and competitions are more likely to provide variety in gameplay and a good time than a stable way to earn money.
  11. Cache
  12. Checking caches is a method that takes no more than half an hour a day. But sometimes it gives income. The first cache is located in the Krets' lair (from the entrance: deep - right - right - deep - deep; you need to click on the barrel in the location window). Entering the lair as an instance is allowed as part of a group (you can create a group from yourself); only one person from the group can search the barrel and get value from it. You can visit the lair once every 3 days, you can see the link and the time until the next trip using the /instinfo command. Dangers: attacking bots in the locations are Level 4 Krets sentinels.
  13. The second cache is located on the plateau of silence - in the large ruins closer to the left side of the screen. Dangers: You may be attacked by players of the opposite race
  14. The third cache is in a lost place on the Fey-go Islands, a hut. The dangers are the same as on the plateau. Well, there is a limitation - you can get to the islands from level 5 after completing the quest “Gambit by the Rules” (Magmars) or “The Great Journey” (people)
  15. The fourth cache is a hummock in the Bogelf swamp. Dangers: the hummock is hard to find, and the bots in the swamp are very aggressive, but there is practically no garbage in it. Entering the swamp also occurs in a group, this is an instance. Also, in each of the 11 swamp locations in the hunting mode in the north in the lake you can catch a Swamp Toad - a transferable item that, when inflated and thrown at an enemy in battle, takes away 360 HP of life in 240 seconds (analogous to three purple poison scrolls), an uninflated toad can also be sold. Also in three locations of the Swamp you can meet the Ancient Mushroom Pickers (level 9), by killing them you can get a rather valuable tradable resource – Shizka Mushrooms. But keep in mind that to get the Mushroom you will need to have secret knowledge 8 and study a special manual - http://w1.dwar.ru/artifact_info.php?artikul_id=1919. The mushroom drops from every mushroom picker, but players over level 9 have a chance to get a toadstool.
  16. So, let's summarize. The following can drop from caches: garbage (high chance) - flask, woodlice uitsa (woodlice for quests are easier to get from carts in the village of Zviglod or in the settlement of Angrukhon (among Magmars) or in wells in the dead bay and sleepy valley (among people)), holes thug's boots (an indescribable item that cannot be sold even to a junk dealer, weaker than ordinary thug's boots), and useful things (the chance is much lower) - 10-15c, efril 1-5 pieces (can be exchanged for the reputation of the city; also necessary for removing the reputation of the arbiter of evil and for some quests), bubble metal, ragtichron leather (these two resources are needed for the quests “Important Order” and “Warlord’s Belt”, as well as for creating ringed armor), with a VERY small chance a low-quality efril may drop - needed for the quests “An Extraordinary Invention” " and "The Mystery of the Island of Fey-go", as well as a heap of papers - take it to the sage - and perhaps your secret knowledge will grow - they are needed to purchase tomes for the use of elixirs of chaos and undead, as well as collecting shizok mushrooms, bone dust dragon, bile of the scorpion king, mucus Gurraldia Korra, etc.
  17. The fifth cache in the catacombs (Fire Square/Klesva Settlement) needs to be described separately. Only a pile of papers always falls out of it. How to get to him? You will need to buy a torch from the mercenary store (requires 500 faction reputation) and light it. Then you go down into the catacombs, go forward, then deeper, after which you find yourself in a forgotten library. There, on the right, is a shelf with books, one of them glows when hovered - in fact, this is the hiding place. Dangers: attacks from wights. They are guaranteed to cause 5 injuries (as do the bots in the Bogelf swamp).
  18. There are also hiding places in abandoned houses and palaces. In the halls you can find tararikona and blue-violet (precious and intricate) arks, to open which you will need special keys, to purchase which in turn you will need a blue or purple Undead Hunter medal, respectively. These forges contain elixirs of the undead, which you can sell or use yourself, provided you have secret knowledge and a special manual (http://w1.dwar.ru/artifact_info.php?artikul_id=2567). Also, the forges themselves (closed) are transferable and sold.
  19. Hiding places in the house are a strange thing; little is known about the valuables from there, but the curses of a Lingraonian fall out there quite often. Half-hour blessings may also drop from these caches.
  20. You can also visit the caches while completing the quest “Tome of the Dead.” There they are disposable (once in the entire game; quote - “you can check the cache no more often than once in eternity”). The quest takes you to 4 caches. Each cache has 4 visible caches - bottom left. Also in the eastern one there is a lever (on the right on the wall), by pulling it, you activate another cache in the southern cache - it opens by clicking on the coat of arms in the center of the wall. In these caches you can collect resources totaling 10-15g, so we advise you to check them. Both green or gray things fall there, as well as IRs, BIKs, MIKs, troubles, cursers, cores, efril and much more.
  21. Requirements: for the caches in the Krets’ lair and the swamp – none (except for entering as part of a group), for the cache on the plateau of silence – completed the quest “Search for fragments of the stone of revelations”. For a cache in a lost place - almost to the end or completely completed the quest “Gambit by the Rules/Great Journey” (5th level). For hiding places in the house - at least level 3 and completed the quest Fighting the Undead for a key for the house. For caches in the palaces – level 6+ and completed the quest to obtain the key to the palace. For caches in the quest “Tome of the Dead” – level 7, and caches are checked only during the quest. For a cache in the catacombs - 500 reputation of any mercenary clan and a torch in hand.
  22. Verdict: Checking caches is not difficult and does not require much time. And this can increase your material well-being (bubble metal and ragtichron leather cost 1.3-2g each, the rest is cheaper, but still 3-10 silver), and secret knowledge, and the reputation of the city. And in the quest “Tome of the Dead” you don’t even need to go anywhere else: it would be a sin not to check, especially since quite a lot falls from there.
  23. Zeke fireflies and their queens
  24. Among the Magmars, zeks can be obtained from the death mound. Zik uteruses are needed for two purposes: 1) quest “natural vaccine against diseases” – 4th lvl. Reward – 200 experience and 150 city reputation; 2) Removing the curses of the stunted hexer - 100%; swamp - 50% - the womb is almost in any case cheaper than the exorcism scroll.
  25. Prices for them remain very stable: 40-70c (usually 50-60c), of which 6.25c will be transfer tax in trade. They have a lifespan of 3 days, so they cannot be put up for auction (only resources with a lifespan of more than 3 days are put up for auction) - they must be sold in the trade chat - most profitably in the main square or in the death mound itself or neighboring locations. How to get them - click the mouse in the window in the bridge on the death mound, see what falls out - an ordinary firefly zik or a queen. Externally, the queen differs only in its green background (a simple firefly has a gray background). If it’s a regular one, throw it away (it’s in the “miscellaneous” section of your inventory) and repeat this simple action. The “pull out the firefly” action cannot be repeated more than 500 times a day. There cannot be more than one firefly or firefly queen (when harvested) in inventory. Each queen takes up 1 slot, just like a regular firefly. The chance of pulling out the uterus is approximately 1%. It is actually possible to pull out from 0 to 6 queens per day.
  26. I can say right away that the activity tires terribly, and quickly. After 100 attempts you are already climbing the wall. However, in a week or a week and a half, it’s realistic to make about 20g from this - which is not so little at the initial stage of the game. And then this can serve as a little support for your finances. It all depends on your patience.
  27. In humans, the zik's uterus can only be obtained from Sheara's casket, which is given as part of the quest “Continuing the search for Orlufia.” Simple Zekov fireflies are not used in any way by the human race; they can be safely thrown away.
  28. Another little thing related to fireflies. For the quest about a gift for a mermaid (magmara), you need to have 3 simple fireflies in your backpack at once. However, more than one is simply not going to happen. So, very often it’s enough to come to the Death Mound location, where they are mined, and shout for help - most likely, they will pull you out for free. However, sometimes people even carry ordinary fireflies for 1c/piece. It’s also a small income, but you can earn 0.5-1g in a day.
  29. The best tactic for getting and selling: get the queen and either try to sell it right there - they often come running for them straight to the death mound (among Magmars), or take it to the city in a safe deposit box, put it in, go get it again, and then calmly sell everything: sometimes they buy it in bulk right away, and it’s less nerve-wracking. Another option is to harvest together: one pulls, the other holds the harvested queens, but there will be losses during the transfer: the tax on the transfer of a zika queen is 6.25c. Then it’s the other way around. Using cartoons for these purposes is punishable! (as, indeed, for any other purposes). The queen lives for 3 days, an ordinary firefly for 2 hours. Both lots cannot be put up for auction: only lots with a lifespan of more than 3 days can be put up there.
  30. Requirements: patience, a lot of patience. Verdict: You can’t make much money on fireflies, but on queen bees – it’s quite possible to raise, of course, with luck, up to about 3g per day (one queen costs 40-70c, prices are subject to change). The downside is that it takes a lot of time.
  31. Bark beetles and their queens
  32. They are knocked out from the ancient and young ancient ones, from the second - with less chance. Bark beetles are needed for a repeating quest from the forester (every 3 days) - he exchanges 5 bark beetles for 1 rare healing scroll; 1 womb – for 3 rare scrolls of healing. These scrolls are very useful at levels 3-4, as well as at levels 5-6; then they are no longer so much stronger than ordinary healing scrolls. Among other things, the queens of bark beetles, like the queens of fireflies, are used to remove stunted beetle with 100% probability and swamp with 50% probability. The cost of bark beetles - simple ones - is literally 2-3 silver, the uterus - like the zika uterus - is about 40-70s. The advantage of this income, or rather extra income, is that you don’t have to do anything for it. You just go and swing on these mobs, and bark beetles are practically an additional drop. Requirements: 4th level in good clothes, or 5th level; if you are level 6+, then you won’t get any drops from the ancient one, except for bark beetles, and this is no longer profitable. Verdict: You won’t earn much, but taking into account the fact that you don’t need to do anything for this, you’re just pumping, then an increase in drops by 1-2g per day, or even more, is very good.
  33. Atsha Cubs
  34. They are needed for quests to collect fragments of the stone of revelations (the forester in human territory must take the Atshi cub), for the fastest appeasement of the spirit of fire in the quest “Knight’s move” (5-6 pieces), as food for Gizedor in the quest “Gizedor’s task” . They are obtained simply - you need to click on the image of bats (not in the hunt, but in the location picture) in certain locations, for example, in the lair of bats, in the location with a barrel in the lair of the Krets. Among people, an Atshi cub can also be pulled out of Sheara’s casket. They are obtained with approximately a 50-80% chance. In other cases, you will be attacked by a lvl 5 female Atshi - a mob without a drop; but you can intervene in the battle against it. An Atshi cub lives for only 2 hours and costs approximately 5-15c in hand. When you already have one in your backpack, you can’t try to carry another one. All cubs go into one slot! Thus, if you get a fresh cub, then the lifespan of everyone is updated. Best mining tactic: two people in the bat den. One drags the mice and passes them to the second. This is necessary in order not to constantly run to the city, put them in a safe deposit box or sell them (they don’t sell very well in the den itself) - it saves a lot of time and increases income, even if it is shared equally with the one who holds it. Using cartoons for these purposes is punishable! (as, indeed, for any other purposes).
  35. Requirements: none, except patience to get to the locations where you can get them, and back to the city square (in the case of working alone, not together); in the event of an attack, they usually die, are resurrected and go again. For people who carry Sheara from the casket, they still have a lot of patience.
  36. Verdict: a small way to earn money that does not require investment (5-15c, and on average 8-10 silver per mouse). However, if you are level 7+, then for a female Atshi it only takes you 1-2 scrolls; paired with a friend, you can easily train 15-30 mice in an hour, spending at most 40-50s on scrolls and food. You can sell them in bulk to a player doing the “knight’s move” quest. So you shouldn’t discount this method of earning money even at high levels.
  37. Juggernaut reputation, special resources from Superbeings, runes and fake runes.
  38. With the introduction of the Juggernaut reputation into the game (http://w1.dwar.ru/info/library/index.php?obj=cat&id=78), the question of obtaining special resources from superbeings (by “special” are meant resources that require possess secret knowledge and it is necessary to study the corresponding manuals - http://w1.dwar.ru/info/library/index.php?obj=cat&id=71) - became very acute. These resources are quite expensive and in demand. They can either be sold or exchanged for mercury in order to further activate the runes in order to find treasures in them.
  39. The most accessible supercreature for levels 5-6 is Krats the Butcher and a special resource obtained by killing him - the Evil Eye of the Butcher. The question of the tactics of killing a butcher remains outside the scope of our article. Also note that no benefit is required to receive the Eye. All you need to do is kill the butcher while under the influence of Vercida's Fury/Rainbow's Power blessing. The Eye falls on everyone in the group who meets this requirement.
  40. Slime Gurraldia Corra, Flower Heart of the Swamps, Bile of the Scorpion King are somewhat more difficult to obtain due to the fact that the bots are noticeably stronger (in particular, it is profitable to go for slime at Gurraldia Korra level 8-9 or higher), but the Bone Dragon is generally the highest class, you need to go to it in several groups of 11+ levels. One of the features is that these resources fall with 100% probability to all members of the group (i.e., it’s more profitable for five of them to go). Requirements: level 6+, preferably 8+ – it’s harder to kill you there, and your costs are lower. Verdict: a good bonus for high levels. If you decide not to sell special resources, but take the path of the Juggernaut (that is, collect mercury, buy or knock out blue-violet-red runes and then activate them) - then a path full of adventures and surprises awaits you)). Due to the short period of existence of reputation in the game, it is difficult to analyze whether it is profitable or not to activate runes. It is known that upon activation you can get both ordinary resources (elixirs, ragtichron leather, bubble metal, lower green things, efril of two types) and unique gnome treasures (recipes for amulets to summon Morok-minotaurs, rings, amulets and even helmets). Of particular interest are combo cubes, which can also be obtained by activating runes - there is a high demand for them, because enraging, demonic and devilish cubes are required to complete the quest for the red Mercenary medal. For players of levels 3-5 there are also alternative fake runes, the activation of which requires resources from professions (jeweler, alchemist, fisherman). The loot from these runes is quite modest - gray-green elixirs, leather items, but apparently - activating fake runes is the cheapest and easiest way to accumulate low-quality efril at levels 3-5 to use it later for the quest "An Extraordinary Invention" and for creating souvenirs.
  41. Jasmine flowers
  42. This method of income is ONLY for people. Flowers are needed for two quests: for level 3 – “Sailor Bird’s Horned Fish” – and for level 4 – “Lost Parents”. Jasmine grows in the location Jasmine thickets in large bushes. It seems to be nothing complicated: you climb into the bushes and pick - but the trick, as in the case of Atshi's cub, is that you can pick a flower, or an Angry Iguraon of level 5 may attack. There can be 3 flowers in the backpack at the same time (there are 3 of them and you need them for quests). The cost of removal is about 15-20c (almost the same as the Atshi cub). There is a belief that if you climb into the bushes naked, you have a greater chance of not waking up the frog. Flowers live in a backpack for 2 hours. Requirements: the same as for Atshi cubs. Verdict: perhaps a slightly more convenient way of earning money for people than atshi cubs - people pull them out of locations only in the distant cache of the Krets' lair (not from the cache, but the mice hang there in the location), and run there to the mountains. area to resurrect or put a baby in the bank for a long time. Here you can carry 3 flowers at once, which cost about the same as two mice, and even up to the mountains. squares in which case are closer.
  43. Quests
  44. In this section we will write down two types of earnings: earnings in the quest “Knight's Move” using the Willis seine, as well as general assistance in quests. Quests in which a little money is given as a reward (in particular, “Maritsa’s palantir” or “Restoration of the statue of Vercida”) are not considered, because this is a one-time income, small; and usually you spend more on the quest itself. Another quest method (it is so small that it is practically not a way to earn money) is the Bluttbattle competition.
  45. Willis seine
  46. For Magmar. During the quest “Knight's Move” you need to catch a book page from the river. For this purpose, fisherman Willis provides a seine. We fish right there in the river. So, in addition to the quest item, as well as a LOT of rubbish, shards and crayfish are occasionally caught. You need to have a fair amount of patience, not so much for catching it, but for subsequently throwing out this whole mountain of rubbish from your inventory. The income here is very small; you will most likely earn more on firefly queens. Requirements: 4+ level, one of the moments of the quest “Knight's Move” Verdict: the extra income is very small, in fact, it can even be attributed to the previous section “Small ways to make money.” Income figures are units and tens of silver; Cons: It takes a lot of patience to sift out the garbage.
  47. Help with quests
  48. This means helping with quests for money. There are 3 quests in which they help for money - “Gambit by the rules” (kill the Gungls, they usually help kill mice for free), “Restoration of the Vercida statue”. Well, a separate group of quests, where they often help for money, are the exploits of Agudar.
  49. In the first two quests, the payment is usually small, and the condition is also that the drop is given to the one who helps. For the Gungls they charge 10-25c for 1 quest item, for the restoration of a vercida - about 3-10c (not counting the cost of hassle, but taking into account the summoning of a combat zorb) for both batches of magic clay.
  50. But with the exploits of Agudar (the quests themselves are written about in the article http://mentor.dclans.ru/viewpage.php?page_id=268) the situation is separate. They help with two quests: in the arena and in the temple; occasionally with immonyans. Payment differs depending on the level group, your kit, guarantees of victory, and so on. Your preparation also plays a very important role: if, for example, they lost precisely because of you (because of your stupid actions or lack of preparation in terms of hassles), they still take money from you. With a quest in the arena, payment is made for each 5th victory token received (and, for example, at level 4, players take 5-7g for each token, but they need 10 of them. At level 5+, of course, the payment is even higher). In reality, people use these services, because these quests provide a really tangible increase in both the valor and reputation of the underground knights.
  51. Another option for help in quests is help in the quest for the executioner profession: players of a different race often get involved; Yes, and players at an older level will often have more troubles. And in general, going on a quest together is safer. The pay is not high, but it is there; just be prepared to break your gear if something happens; The drop of sulfur from the exiled Gungles, by the way, is very small, so you can’t just swing on them.
  52. By the way, a little “dirty” advice: if you interfere in a battle with a player of the opposite race, then neither people nor magmars will be able to intervene against you in your battle (only with an attack scroll), which can be used. By the way, this is another point in favor of using a group in this quest: a group is much more difficult to kill; and it’s easier to kill a group if you interfere. However, you can get blacklisted by players of the opposite race - and you will be attacked first when entering this location.
  53. Requirements: in the case of the first two quests - level 5-6 either in a very powerful set or with a combat zorb. In the case of feats, Agudara is a character in blue gear for his level, the maximum in his level group (i.e. 4, 6, 8, 10, 12 levels). In the case of a professional executioner - level 6-7 in a good set, preferably with belts that you are not afraid to break + you need to make sure that there are more players of your race in the location at the moment - this will make it much easier to complete the quest. Well, don’t forget that helping to become a professional executioner is a traumatic task.
  54. Verdict: in the case of the first two quests, there will be extra money at the quality level, and not so small (units of gold + all expenses [except for the treatment of injuries and repair of gear upon your death]). In the second - an improvement in quality on the battlefields, especially noticeable in the 3-4 level group. It is on the order of tens of gold. With the executioner's profession, units of gold + will pay you back for all your expenses and breakdowns, sometimes also for treatment of injuries (however, as agreed).
  55. Bloodbattle competition
  56. The most controversial and small-time income from quests is the bloodbattle competition. The bloodbattle competition is available to players who have reached level 6 and paid 1x fee (one-time). What it is? You can complete this competition once every two days; There are 5 circles in total. For each circle the reward is 5 silver and 5 reputation of your city. Circle – a sequence of fights, between which you cannot replenish your pockets; between circles - you can easily buy troubles, food for the zorb/tiger, etc. On one circle – 2-3 battles in a row; in battles – 1 or several opponents. The opponents, starting from the second round, differ in fighting style and are quite different in strength; they are selected randomly in each round (i.e., there are, say, three enemy options for a given circle. Each battle, one of them is selected randomly; in some circles there are opponents who will definitely be present). If you lose a battle (if it’s the last battle in a series, and the moroki/zorb/tiger pulled it out, it’s considered a victory), then turn in the quest and come back in 2 days. Failure on the first round does not count; you can try again now. If you lose, say, on the second round, the victory token on the first round is also taken away from you.
  57. Actually, let's return to the topic of earnings. You will always receive income when you do this quest, but profit... Very rarely: usually the costs of scrolls, summoning a zorba/tiger and hassles are more than the silver received at the end of the competition. For example, at the 7th level in fullsini + highest green for my level with runes on the first round I spend 1 scroll (i.e. 2c, if I get 5c - there is income), but on the second - at least a call of zorb and 1-2 scroll (i.e. the costs are already 11.5s at least for the second round only). Further - the costs are higher.
  58. Requirements: level 6; if you just want to earn money (silver is never superfluous), then level 7+ in top gear for your level. Verdict: The bloodbattle competition is not designed to make money; By killing one mob (optionally, a couple of levels lower, so that there are no costs at all) - you will receive more income than from bloodbattles. However, the reputation of a city is usually not superfluous, and therefore it is very advisable to do this quest.
  59. Burglar boxes
  60. Caskets are a very “lottery” style, that is, a random style of earning money. Why - will be explained below. I would immediately like to give a link to a topic on the forum, where drops from boxes are also described: http://dwar.ru/info/forum/topic.php?t=49143. Boxes can be purchased either closed and then pay for the burglar's service to open it, or you can immediately buy opened ones.
  61. What can you say about the boxes? First: they are divided into two types: bronze (+0 - caskets, +30 - caskets, +60 - large caskets, +90 - chests, but they have not yet been introduced into the game) and metal (+15 - caskets, +45 - caskets, +75 – large caskets, +105 – chests, but they have not yet been introduced into the game). Digit is a burglar skill required to open the box. So, secondly: bronze ones are relatively cheap, metal ones are expensive, since they are used to upgrade the burglar’s ​​skill to the next level of boxes.
  62. A drop from boxes of the same color, regardless of whether it is bronze or metal (except that there is a little more metal money). The drop itself consists of two parts – silver in the box + something else, more on that below. According to rumors (they say they pulled it out, in reality - I’ve never seen anything like this myself), in any box you can, in addition to the following, also find the following: high-quality efril, ragtichron leather, bubble metal.
  63. ATTENTION! Items from boxes, except gray ones, have a strength of 30% of their full strength!!! We just won’t talk about it below.
  64. The drop is as follows:
  65. 1) Gray boxes (+0 and +15) – 5-10 silver (boxes +15 – 10-15 silver) + 3 gray resources of 1 type (grass, fish or stone), an item from a hunter’s or thug’s set, 3 small amulets of destruction, 3 small elixirs of wind, Zigred's wraith, elixirs and gray scrolls.
  66. 2) Green boxes (+30 and +45) – 30-50 silver (for boxes +45 – a little more) + 15 green resources of 1 type (grass, fish or stone), an item from the executioner, twilight or mammoth sets, 5 green amulets of destruction, 5 green elixirs of wind, phadda troubles, elixirs and green scrolls.
  67. 3) Blue boxes (+60 and +75) – 70-90 silver + 15 blue resources of 1 type (grass, fish or stone), an item from the SV, anger or UG sets, 10 large amulets of destruction, 10 large elixirs of wind, tiger troubles, elixirs and blue scrolls.
  68. 4) Chests – we can’t say anything about them; they are in the game (you can find links to them), but they were either not introduced into the game itself or were removed from it.
  69. In fact it turns out that:
  70. 1) Of the gray boxes, the best drop is either shoulder pads/gloves or a helmet from the thug/hunter sets, or amulets of destruction/elixirs of the wind, with the rest you will go into the minus.
  71. 2) From green boxes: either a green thing - they drop very rarely - or the same amulets of destruction//elixirs of the wind. What else would you like to say? Green clothes are mostly cheap these days. So if you get green armor, leggings, weapons, gloves, then most likely, at best, this will pay for the box. But shoulders, helmets, boots and especially chain mail (the latter, with its strength of 30%, practically do not even fall in price) will bring you a very significant income.
  72. I would like to give some advice: when you tear off closed green boxes, look for burglars who level up their skill (i.e. they have a skill of 30-59): they will cost you either the cost of a master key (50c), or even cheaper (although this is rare) . Burglars 60+, who do not improve their skills on these boxes, are only interested in profit, and charge a little more for their work (about 70-90c).
  73. 3) From blue boxes: everything is the same, I would just like to say: blue things are quite difficult to sell. You can’t keep them on sale for a long time - the state price is very high, the tax on display is high, they don’t really buy them, and even now they have fallen in price, especially the UG set. In any case, you will have a noticeable advantage if the thing falls. But there will be a big plus if 10 blue amulets of destruction/elixirs of wind fall.
  74. Requirements: no, except for the initial capital in the cost of at least 10 boxes that you will open, as well as the understanding that you can lose this capital completely for nothing, or you can increase it by 3-5 times.
  75. Verdict: If you are not a burglar who improves your skill, then do not buy metal boxes. Also - now you can buy open boxes right away at auction or from your hands - it is often more profitable to take them than to buy a closed one and look for a burglar. They don’t charge anything for opening gray ones, and sometimes pay extra; for opening green/blue boxes, burglars ask for 50-70/100-150 silver, respectively. There may be a little more, but this is the approximate order. It would be nice to be a good trader at the same time. It would also be nice to have a familiar burglar of the appropriate level. Income varies VERY greatly depending on your luck and the type of boxes you open.
  76. Instances
  77. From the very beginning I will tell you what I mean by pricing. This refers to the dependence of the price on the wear and tear of the item. For different groups of things, oddly enough, this dependence is different. For younger greens, the dependence is practically invisible - badly damaged clothes are sold a little cheaper than new ones, and slightly beaten ones are practically as good as new.
  78. In the higher greens and lower blues, the situation changes, and greatly. A new item costs 1-3% more than a damaged item, even by 1 unit (and sometimes the difference is greater). At the same time, the price of an item that has never been repaired is practically no different from the price of an item damaged by 1 unit. Next, is the thing at least once repaired (well, or not repaired, but its strength is completely at its limit)? Again a jump of 0.5-1%. After which there is a smooth decline, for example - a box item costs only 20-30% cheaper than just a new one, despite the fact that the box durability is only 30% of the maximum.
  79. Helmets of the highest green, as well as all the highest blue, are, of course, too rare things to be looked at for wear and tear.
  80. On the other hand, you can play on this: not everyone knows such details as the outcome of buying a new thing, focusing on the cost of heavily damaged ones. Conversely, for inferior greens, buy a beat-up item, greatly reducing the price compared to newer items.
  81. Although, in reality, they often sell new things at the price of damaged ones - just so that people buy them sooner.
  82. Actually, next I would like to talk about several methods of selling, which differ quite significantly.
  83. 1) Sale through auction. What is this? And everything is simple - you buy a thing, and then simply put it up for auction. Personally, I always bid at the minimum price (naturally, taking into account the pricing described above). When purchasing an item in this case, you must take into account the following taxes (of course, in addition to the tax that you pay when purchasing the item itself, which I will not mention further; it depends on the purchase price): auction tax (usually 24 hours, is considered, at least at the time of writing, to be based on the state cost of the item), as well as 1% of the sale price, which is removed when your item is redeemed at auction. Of course, you need to take the item with a reserve so that you are not in the red, even if it is bought back from the bid, and not on the first try. Approximate prices: purchase price when buying and average when selling. The downside is that your item may be sold at auction. And it’s okay if they buy it quickly, but this can generally provoke a drop in the price of the item, both temporary (for a couple of days) and permanent.
  84. This method of selling, in my opinion, is one of the fastest.
  85. 2) Selling through trading chat. After the purchase, we simply include a message in our flood message that we are selling such and such an item, immediately indicate the price, or write to knock on the door in private. The disadvantages of this method are that it takes a long time, plus you may not be at the computer when they write to you, and also that all buyers always look at the auction, but not everyone looks at the shopping chat, and even in the main square (the main trading place) the chat moves up so quickly that not everyone has time to notice your message. Another disadvantage is that the sale price will most likely be lower than the auction price at the moment. However, there are also advantages: firstly, you do not pay any taxes when putting up for auction, and the price you agree on is 100% (and not 99%, as is the case if you put up for auction), secondly, you will not reduce the price of the item. In reality, this is the method preferred by most traders, especially experienced ones, while many young, aggressive traders prefer the first or third methods.
  86. 3) A hybrid of the first and second methods. You put an item up for auction, but also shout in the flood that you will sell it. Moreover, the trick of the method is that you are immediately ready to throw off 1-2z compared to the auction (i.e., a friend buys a lot from you, and you transfer the difference to him by trading). It is usually used for things from 30g and above (cheaper things are usually simply purchased using the first method). In my opinion, this is the fastest way to trade, I use it myself. At the same time, it often happens that a lot is simply purchased from auction, without requiring any additional payments or price reduction.
  87. This method is suitable for those who want to follow the principle “many goods with not very large, but quick profits are better than few goods, but with large profits.”
  88. 4) A little aside is the installment sale method. I’ll immediately make a link to the conditions for certifying transactions (the link is for magmars, for people the link will be different, I don’t have it: http://w1.dwar.ru/info/forum/topic.php?t=78600&f=25). It is like a continuation of any of the three methods listed above. This is a VERY risky business, and it requires a lot of turnover. What's the matter? The reason is that, in order to avoid financial Leveling guards do not certify more than one transaction on the forum at the same time. So if you can sell one thing in installments, then you sell the rest at your own peril and risk. Usually they sell in installments for more than at auction. Initial payment: with assurance on the forum - 20%+, without - usually they agree from 10 to 70% right away.
  89. Selling without certification, in my opinion, makes sense either in the case when a player of considerable level buys, in good clothes and from a good clan: there is no point in spoiling his reputation and the reputation of the clan with a scammer. Another option is when others, those you trust, vouch for this player.
  90. I repeat – the chance of a scammer is not small. Whether you should trust other players is up to you to decide. During my trading practice, I was scammed more than once, and for quite large sums as well. This, of course, does not mean that you need to sell all things in installments or, conversely, not sell anything on credit at all. Trust is important. On the other hand, after this you will most likely get a good friend who will contact you specifically, at the same time recommend you to friends, and even help in a difficult situation.
  91. Another piece of advice - if you are selling in installments without certification - be mentally prepared for the fact that you may be scammed. Those. it shouldn't be too much money for you.
  92. Ways to buy things
  93. I would also like to say something about how to buy things. Again, there are three ways: search for it yourself in the trading chat, watch to see if anyone is selling something very cheap, or turn on the flood message that you will buy this and that. The last method, of course, is advantageous to combine with the first two.
  94. And their features are the following.
  95. In the trading chat, many people ask for a price that is generally higher than the auction price. Over time, it begins to frankly infuriate, especially when there are dialogues like “- it’s so more expensive than science! “It doesn’t bother me,” and for three days, a week, or even more, you see how this miracle is trying to take its clothes to someone. On the other hand, you can negotiate to a normal price. Without this method, trading is practically impossible, especially at early levels.
  96. The second method - auction - has one plus and two minuses: plus - you, in addition to everything, also do not pay tax on the purchase. Disadvantages - very rarely they put something really cheap up for auction, and as soon as they put it up, they buy it back almost immediately, and not always even from other dealers. An interesting feature is that at the auction you can play with the prices on the bids. How to determine whether a bid has already been placed on an item? Click on “raise” and if you see a number corresponding to the current bet, then there is no bet. If the next bid is higher (that is, by default you are offered to place a bid, not as it is written at the auction, but more) than the current one, it means that the bid has already been made. What's the joke here? The next bet will be 5% higher than the one placed. The result is that you can choose approximately the same amount when it is still profitable for you to buy, but it is no longer very profitable for someone to increase it. Also, very often, you have to wait until there is little time left to sell the lot - and then place or outbid someone else’s bid. There are many fields for activity, but actually catching something profitable is not as easy as it seems.
  97. Well, through flooding - everything is easiest here. You don’t do anything at all, the players themselves are knocking on your door. Moreover, 70% of them understand that you are a buyer and offer more or less normal prices. It is also usually through the flood that those who sell the full set of their kit come through - that is, the most profitable deals, although they require a lot of turnover.
  98. Buying things from friends or through friends costs a little more. This is the main difference between experienced traders: they have an established client base. I already wrote about this above; It’s really very convenient when they purposefully knock on you, often large clients, knowing your approximate prices.
  99. I will give you the numbers, because I think they are interesting to you. Naturally, the numbers are very average and vary quite a lot from day to day. If I’m online in the game all day (on the main square, about 7-10 hours a day; of which at least 4 hours are not even on the computer), then: - with the floodbox just turned on (the client is minimized, I’m not on the computer when In this case, I come up once every 10-15 minutes to check if anyone has written in private) I buy goods for about 60-100z (despite the fact that I don’t buy blue, and they often knock about the sale of things from sets of anger, SV, UG). However, there are days when using this method I buy goods for 200-400z, and I also manage to sell it, receiving 40-50z of net profit.
  100. - if I’m hanging out with a flood, but once every half hour or hour I go into the trading chat for 5-20 minutes, look at offers, bargain; I also check the auction - I buy goods worth from 100z to 400z per day, on weekends - maybe more. Again, I almost never sell blue, as well as shoulder pads, bracers and helmets of higher green. Of course, sometimes there are amounts even more.
  101. - if I hang without a flood, but check the trading chat with the same frequency - purchases per day amount to about 100-300z per day.
  102. - if I purely check the auction for ultra-cheap lots, as well as interesting bids - from 0 to 50-100z per day, more - very rarely.
  103. Most likely, there are other combinations, I just gave an example of those that I personally use when buying things.
  104. Another very interesting thing about trading is the bargaining itself. What I will NOT talk about is this: you have to come to this yourself. Sometimes you need to lower the selling price, sometimes, on the contrary, you need to back down and raise it altogether. Sometimes you have to rest your forehead, both when buying and selling. Sometimes you just need to convince the seller/buyer that your price is better. Sometimes the price ends up changing by 15-25% of your opponent's price.
  105. By the way, one last piece of advice. If you bought an item (based on the average price) and its price dropped, do not panic. In a day or two, most likely everything will return to normal. If you decide to take a risk, and while the auction price differs greatly from the average price, you bought an item that was quite expensive, but did not have time to sell it, it is better to sell it at a small loss so as not to lose turnover: you will most likely make money on other things more than if you spend a long time trying to sell this one.
  106. "Crisis" of trade
  107. There is also such a very interesting thing in trade - as a trade crisis. It happens to all traders without exception, and therefore I cannot help but write about it.
  108. What it is? This is the moment when all trade either begins to go negative, or there is simply no supply or demand, or your lots are outbid at a price, or other buyers are buying at a higher price, players are trying to sell gear at a higher price than the price, etc. This can be due to a lot of things, starting from just a bad day and ending with some kind of quest, innovation, or simply an intraracial war between clans, due to which the demand and supply for many types of goods drop sharply, while for others they increase.
  109. The first trading crisis usually occurs literally within a week from the start of trading. It is very important to experience it; During this time, interest in trading may disappear completely. Then these crises happen on average once a month. Sometimes during these crises, within a couple of days you go into the red more than in a week of successful trading, especially if you are an inexperienced trader.
  110. How to experience them? Sometimes the best way is to just hold on to things (if you have them) and then sell them for more when the price goes up. A couple more options are to leave the game or trade for a while (a couple of days, no more). Another option is to simply trade very carefully these days.
  111. Another version of the crisis, by the way, is that sometimes you just get tired of trading - the solutions to this are absolutely the same.
  112. So if any of the described symptoms occur, do not be alarmed - you just need to experience them.
  113. Conclusion and verdict
  114. What would you like to say in conclusion? The thing about trading is that you have to love it. If you don't like doing it, then you won't make a profit. You also need perseverance and patience - everything will not happen at once, you need to start small, and then everything will be fine. Be calm if something happens - trading can fray your nerves a little.
  115. I would like to wish you successful trading, more profitable deals. Gain experience and connections. Someday you will need this, not now - then later. This is another plus of trading, last but not least.
  116. By the way, you shouldn’t dislike hucksters and traders. It's not as easy to be them as it seems, and what would you do without them? There will always be someone who wants to sell things quickly, and therefore fairly cheaply, and there will always be someone who will be willing to buy and resell them. There is nothing shameful in this; moreover, it is still quite interesting.
  117. I repeat once again - be prepared to go into the red - trading is still a risky thing, and therefore you need to trade very carefully.
  118. Requirements: having at least 3-5z to buy the cheapest goods, as well as a lot of time, especially at the beginning (later it will require less time). Also - attentiveness, luck, learning ability, ability to adapt and a bunch of other abilities, many of which are “earned” in the trading process.
  119. Verdict: the best way to make money, in my opinion. I earned almost everything I earned using this method. We can talk about trading for a very, very long time, but the main thing that is needed in it is experience, experience and experience again. Most likely, after reading this, many of you will rush into trading... and fly through it, spit for a long time, and so on. Trading is not as easy as it sometimes seems; on the other hand, in skillful hands in Dwara, it can easily bring 20-40z of profit per day (with a turnover of about 400z, i.e. in 10 days you can actually double your capital; it happens when the profit per day is even greater). On the other hand, you can very easily end up at a loss. Besides everything, trading allows you to earn a lot of friends and make connections. For many, like me or some of my friends, trading in Dwara becomes almost more interesting than the game itself.
  120. Order kits
  121. In the first reactions of the article, not a word was said about this method of making money in trading. Why? I sincerely thought that he died, but this turned out not to be the case.
  122. What it is? Previously, dealers had such a service - assembling a set to order and selling it for brules - so that real people themselves would not bother with buying gear. In fact, it raised the income of dealers quite well actually through trade. Later it was removed.
  123. Nowadays, many people simply ask merchants they know to look for the item or set they need. They are often asked to search in installments; or for a certain price. When selling a thing, there can be two solutions in general: either you are an intermediary - you buy the thing and immediately contact the customer, or the thing is generally sold for a pre-agreed price to the customer, and the customer pays you certain money - the difference in the amount for the things at which the things were sold to him and the amount that he was willing to spend on this set - in any case, this amount is negotiated.
  124. The advantages of this approach are the following: you risk virtually nothing. Yes, the income is less, but you do not depend on auction prices, i.e. in any case, do not burn out when prices fall. Another plus is that you don’t spend many times on taxes (as is the case with constantly putting things up for auction). Well, the most interesting thing is that if an item is sold directly to the customer, then your turnover may be less than the cost of this item; and in any case, your turnover when purchasing an item to order does not actually decrease - because the item is sold immediately.
  125. Requirements: to be an experienced trader - it is very rare when beginners are ordered to search for gear; and in general they usually order from friends/acquaintances - that is, you must have connections.
  126. Verdict: the income is less than from simple trading, but there is also much less risk, it requires less turnover - and in general - let’s say, if you don’t trade blue very much (like me, because there is a considerable risk) - then by ordering you actually open up another one for yourself product category.
  127. Buying gear for crystals
  128. It is somewhat separate from general trade, because it is very specific. This section is divided into three, which, in fact, is logical - buying gray (leather), green (mainly armor and leggings) and blue things (mainly UG).
  129. They buy leather for about 5-6s. It breaks into MMK, MK and BMK (flickering crystals), and it is profitable to obtain only MK (they cost about 40c). In addition to the cost of purchasing the leather itself, the cost of purchasing scrolls of destruction, which cost 10c/piece, is very sensitive. The profit here is low, but a very large number of leather offers nevertheless bring this breaking to a normal level.
  130. It is also this type of income that is good for activating runes from purple bones (all these crystals are needed there) and for creating runes: in fact, in this case you will not pay taxes on putting them on auction; which, again, is quite sensitive here.
  131. With green clothes, things are now a little worse - BICs are almost equal in price to MICs. It makes sense to break lower green leggings and armor. It is very rare to order any items of clothing for crystals to take away from home, but they are very cheap (the chance of breaking items from home is 30%). People buy clothes for crystals these days, even cheaper than MIKs, and here - the more beaten up the clothes, the better off you are (however, even 1 repair of the clothes already gives a small chance that the item will go to waste), and therefore you will only go into the minus if you receive an IK, but in the minus is noticeable (about -1.5z).
  132. In principle, in general, people are generally in the black, because now the simple purchase price for resale of new armor and leggings of lower greens practically coincides with the purchase price of broken items for crystals.
  133. With blue gear, everything is somewhat more complicated: here you make a profit only if you receive BBK (but at 25z), in the case of MBK you go either to zero or to a small minus, in the case of BC - to a good minus (about 5-7z). However, BBKs are rarely obtained, and blue gear is sold so cheaply even less often. Moreover, the tax on the sale of BCs of all types is very high, the demand for them is not very high (they are needed only for runes, and also, sort of, for the quest at level 11 for leggings or armor of the highest green).
  134. In the case of green and blue clothes, by the way, the purchase for scrap should be at such a price that often more income will be obtained upon resale, so sometimes it makes sense to think - is it worth breaking the thing?
  135. Requirements: when buying leather for scrap – none, you don’t even need initial capital. In the case of greens, a small starting capital, about 15z. With blue - a willingness to take a very big risk, and quite a large starting capital.
  136. Verdict: buying leather is a good extra income for beginners; and in general, breaking skin into crystals is more profitable than selling it to a junk dealer, and at the initial levels this rubbish falls from mobs all the time. Greens and blues - it’s worth thinking about, isn’t it better to resell the item rather than break it into a crystal? But in general, the income is still not very high; If you are unlucky, you can end up with a worse loss than from trading.
  137. Help in selling things, as well as “renting” a floodbox
  138. This chapter was added to the article most recently. Added based on reviews, and, in general, with little resistance from me. Why? Because in fact this is work to order, only in reverse.
  139. However, this is still something else. This method of selling things is used mainly by high-levels (9+) when selling rare gear that fell to them. For example, helmets of the highest green, all the highest blue, sometimes gloves and shoulders of the highest green - in general, everything that very few buyers take, or do not take at all.
  140. Actually, the income lies in the fact that the seller either does not want or for certain reasons cannot find a buyer. Then he asks someone else to advertise the sale for him (flood rental), or even find a buyer for the clothes. In exchange, the helper receives some kind of reward. Moreover, one must be careful so that this help does not turn out to be Finnish. pumping on a particularly large scale: for example, if level 2 helped level 10 sell a VZ helmet for 1000g and received even 1% from it, that’s 10g, and most likely will be a violation of the law.
  141. Renting a floodbox can also be used for other purposes: in particular, if you have enemies that you really want to eliminate from the game with the help of executioners (and you have a LOT of money for this) - advertise something through 10-15 players like a quest for executioners - for each attack (links to battles by email to the customer) - so much, injury - so much. I think there is no need to give examples from the Magmars - everyone who sits even a little in the trading chat has seen something like this.
  142. Requirements: none, except maybe a good online presence and the ability to rent a flooding machine or help you be in the right place at the right time and ordered for you.
  143. Verdict. Essentially the same trading, only without risk and requiring no capital. Unfortunately, such offers are very rare, and you can’t live on them alone, although...
  144. Renting things, issuing loans
  145. A separate section from trade will be the rental of things. Of course, this requires a second set (after all, we don’t want to sit completely without things, although, of course, it’s up to you). Immediately link to the terms of lease certification: http://w1.dwar.ru/info/forum/topic.php?t=78600&f=25, there is one of the points. Unlike installment sales, it is definitely better to have these transactions certified so that they do not fall under the financial statement. pumping.
  146. The income from this business is very powerful. Up to 20% of the market value of an item per week + separate payments for each scrap + transfer taxes. For example, for the runenongo item of the wrath kit, the cost is about 1g per day, not counting breakdowns.
  147. The result is a very good income when you already have a very large turnover in trade (traders are usually the ones who rent things out); so much so that you simply don’t have enough things already sold on the market to use all the money (if you trade the highest greens - it’s about 400-500z, if you also sell the highest blue - there the ceiling will be another 500-1000z more; blue junior sets cost 300 (UG, minimum price) – 550z (anger, average price)). The chance of a scammer with a certified transaction is very low, the income is stable and considerable, and absolutely does not require any costs: you can be offline altogether.
  148. Xin is rented mainly by real-life players who go to the battlefields in it: of course, they simply fly by at levels 3-5, and they also go through level 6 quickly; They don’t want to bother with buying and selling things. This is where they rent from.
  149. By the way, sometimes junior green sets are also rented: a good option for those who are not ready to invest a very large amount in a second rental set; although more often in this case they simply take out a loan to purchase a green kit. These sets, by the way, are rented for two reasons: the first is to simply evaluate the fighting style, think about whether it’s worth changing clothes yourself, and the second case is the same as in the case of blue, but for players who throw less real money.
  150. Issuing loans is practically the same, but on a usually smaller scale; very often, guards will not allow a loan to be issued to another character if the loan amount is less than 50% of his material assets. Again, if the transaction is certified, the chance of a scam is very low; again, it is profitable to give credit to someone, provided that the turnover is still high (of course, credit is usually issued by merchants).
  151. However, the scale here is smaller, they rarely take out more than 150z on credit (although it happens, of course, more), and more often - generally 30-40z; Accordingly, all this brings less profit, but you also invest less money in it. Interest rates are usually also lower than when renting things. Let me remind you once again: in order to avoid pumping, the guards do not certify more than one transaction. So, for example, there is simply no point in having two blue sets for rent, and when issuing loans, you often need to think about whether it makes sense to issue this particular loan, or is it better to wait for more favorable offers?
  152. Requirements: a fairly large amount of money, usually more than 3-4 hundred free gold (although sometimes 50-100g is enough).
  153. Verdict: a very good addition to trading with high turnover. Or a good way to make money for those who have money and don’t want to do anything for it. In fact, the analogue in real life is a bank that earns interest: free money does not just lie under the mattress, but circulates in the bank and brings in a certain income, despite the fact that you do nothing. Income figures range from 50c (with one green item/20g in debt) to 10-15g (with a blue set/very large amount in debt) per day.
  154. Conclusion
  155. I would like to wish you good luck, and hope that this article helped you, and also thank you for your attention. According to reviews, some high-level players discovered something new for themselves thanks to it, but for a beginner this article may not be entirely clear, but I hope it will be useful in the future, as they say, for growth. You will most likely come to something on your own, but you will refuse something described here; we just tried to highlight all the known ways of making money, and I hope it turned out well. We always welcome your comments, observations and any inaccuracies found.