Full walkthrough of the game “Masyanya: Eurotrip. Walkthrough of the game Masyanya in full Africa Masyanya in full Africa all executions are true

Complete walkthrough of the game “Masyanya: Eurotour”

We offer a complete guide to passing the game "Masyanya. Eurotour" (Masyanya: Eurotour). If you have any questions about how to complete the game "Masyanya. Eurotour" - write on the forum or in the comment form at the bottom of the page.
You can also find tips and help for the following games about Masyanya:

We exit the compartment onto the platform (on the left).
Use a knife to pick it out of the flashlight (it’s on the luggage in the lower right corner) battery.
We return to the compartment and insert the battery into the radio.
We go outside.
We open the yellow suitcase of the repairman, which is lying on the platform.
We get it (well, practically, we steal it) wire cutters.

We go into the conductor's compartment.
We snack from the doors of the hanging shelf with wire cutters. wire.
We look into the locker and take it out universal key And toothbrush.

We go out onto the platform.
Click on the calgonite (light brown box near the luggage).
Universal key open the lock.
We take away the cleaning agent" Calgonite".

We return to the train.
Pour Calgonite onto the dirty kettle, and then rub it until shiny with a toothbrush.

We are moving to the platform.
We study the red vending machine on the right.
It is defective and needs to be assembled 8 buttons.
We approach the "Chebureki" cart.
Use a screwdriver to unscrew the bolts from the cover.
Press the red button.
Let's take it coin.

Click on the vending machine.
Insert 8 buttons.
Click on the "Cigarettes" button.
Insert a previously honestly stolen coin into the coin slot.
Use a wire to pick out the stuck packet. cigarettes.

We return to the conductor's compartment.
We put the cigarettes in the pouch (yellow bag to the right of the conductor).

Masyanya. Eurotrip - Level 2: On the way to Warsaw, Poland

From the suitcases in the lower left corner we select boomerang And eye.
We launch the boomerang aimlessly and knock down the one hanging over the tiger key.
Use the key to open the red fire box (on the wall on the left).
Open the door and take out valve And sledgehammer.
Using a sledgehammer, we hit the red shock button of the attraction (bottom left) with all our might.

We look into the magician's box.
We take it from the skeleton eye And bone(he no longer needs them, but they will be very useful to us).
We bring the magic suitcase closer.
We insert 2 eyes into the recesses and take them out magic wand.

We give the bone to a hungry tiger - the animal turns away.
With a magic wand turn the lizard in the aquarium on the left into salo(poor guy, probably didn’t count on such a fate).
We also take it out of the aquarium anchor.
We attach the anchor to the grate to the left of the door.
We approach the saw box.
Open the central section and pull out saw.
We use a saw to saw the board that blocks the hatch doors on the floor.
We take the attached anchor from the inventory and throw it into the open hatch.

The grate has fallen off, behind it is the passage to the restaurant, we go there.
We study the recipe on the board.
Masyanya will have to cook the Polite Deer stew.
We select from the right table carrot, from the left - salt.
Remove the lid from the pan on the stove and throw salt and carrots into the water.
Open the cabinet above the stove and take out bucket.
Melt lard in a frying pan and get frying pan with lard.
We tear off the refrigerator door and press on the chicken carcass to transfer it to a cutting board.

We return to the baggage car.
We scoop water from the aquarium into a bucket, we get bucket with water.
We enlarge the box with the skates (there is a weight on it).
Pour the contents under the weight frying pans with lard.
We push the weight to throw it off the lid.
Open the drawer and take one out horse.

We go into the restaurant and cut it with a skate blade chicken carcass.
Throw the chicken carcass into the pan.
We install the valve on the gas cylinder.
Turn the stove handle.
When a fire starts, pour a bucket of water onto the fire.

Now you need to change clothes.
Let's go to the luggage compartment. We collect 7 items of clothing.
We put the tie and hat on Glist, the rest on Masyanya.

Masyanya. Eurotrip - Level 3: Berlin, Germany

We lift from the floor newspaper, we take it from the table monocle and remove it from the mannequin helmet.
Let's put newspaper into the trash can.
Click on the trash can to move it under the beam of light.
Take it to the trash can monocle- the newspaper lights up and the fire protection system is activated.
Let's substitute helmet under fire protection devices on the ceiling.
We get helmet with water.
Pour the contents out of helmets with water to the electronic lock (top left on the wall).

We move the partition to the side.
Click on the metal door.
We select near the column the wire.
We open the striped curtain.

We examine the lower part of the exhibition.
We scatter the dollars on the plate in different directions until we find them part of the picture.
We study the upper part of the exhibition.
We insert part of the picture in place, we get the code - 878327 .
Click on the bottom of the exposure again.
Enter the found code 878327.
A bust of Lenin will appear.
We take the green one access card.
We apply access card on a metal door.
We go to the attic.

Zoom in on the map on the floor and pick it up cartridge.
Remove from a rubber doll rope.
Open the cabinet under the TV and take it out disk No. 5.

We return to the first floor.
We insert it into the weapon on the wall on the right cartridge and take it for ourselves gun.
We shoot from guns in an armored glass cabinet with nesting dolls, tumblers and Faberge eggs.
Taking it out of a broken closet game console.
Zooming in on the bottom of the exposure.
We plug it into the socket on the left the wire.

We enlarge the upper part of the exposure.
Press the button on the left of the head.
We insert Lenin into the disk drive disk No. 5.
Press the button again.
We listen to the gymnastics and take the one that appears diamond.

We go up to the attic.
We connect the game console to the Komsomol-1000 console on the wall on the left.
The grate on the window rises - we take it away adjustable wrench.
We look out the window and insert diamond.

We go down to the first floor.
Adjustable wrench turn the red water tap (in the upper right corner).
We go to the attic.
We tie rope to the top (dark gray) pipe under the window.
We get out through the window onto the street.

Masyanya. Eurotrip - Level 4: Vienna, Austria

We collect: toggle switch top left on the dartboard, scissors on the table, wrench on the left of the column and crutch in front of the window.
Click on the window.
We take it away blades And fan.

Raise the window and push crutch a chair that blocks the door.
We open the door and go out onto the stage.

Taking it out of the cake spatula.
We approach the monkey suit on the left on the wall and move it to the side.
We insert toggle switch and lower it.


We look into the electrical panel on the right side.
We lower the lever down and pick it up blowtorch.
We study the article “How to organize a concert” from the magazine that lies on the table.

Let's go to the stage.
We approach the monkey suit on the wall.
Lower the second lever from the top (near the red light) so that the red light on the stage lights up.
Scissors cut off leather butt macaques and get it key.

We return to the sound engineer's room.
Key open the cabinet door on the wall on the left.
We pull out firecracker And hookah hose.
Spatula scrape off the electrical panel chewing gum.

We move to the stage.
Let's catch firecracker by the hook in the center of the stage, set it on fire blowtorch and press the lever under the window on the left.
The firecracker will explode and scare the bats.
We approach the green pumping unit in the upper right corner of the room.

We pick it up from the floor hammer.
We insert blades And hookah hose .
Press the switch to the “+” position.
After all these actions, two toys are inflated on stage.

Chewing gum stick it on the hole in the drum, put it on top leather butt.
Click on the stroller in the far left corner.
Let's take it paint bucket And nails.
wrench unscrew the wheel of the stroller - we get tire.

Bucket of paint We knock over the inflatable bear and hare.
Nails with hammer We use it on both columns.
Click on the pumping unit and remove it from it blade.
Let's put tire onto the cymbal from the drums (bottom left).
Let's set it on fire blowtorch and put it next to it fan with blades .

In Shaggy's apartment

We find the key on the floor and use it to open the bottom drawer in the table. We find a box for each of the disks that are inside. We put the disk in the PC and go to the kitchen. Here we take two eggs and sausage, a knife, a plate and prepare scrambled eggs for Shaggy. Just like in real life: break the eggs, add the sausage and remove the eggs onto a plate using a spatula. We take the dish to a friend and after a short conversation with him, we call Hrundel. The phone is right under our feet.

In the mansion

We select a newspaper, which, like many things in the house, lies on the floor. We find the box and examine its contents. We take everything that is not nailed down. Let's move upstairs. We click on the ball, thereby making it jump. While he is jumping, we remove the handle from the chest of drawers from behind him. We use the find to open the box and take out two more artifacts from its depths. We go to the pantry and take the oil can. We stomp upstairs and find ourselves in front of a closed door. To open it, we use a trick as old as time: we put a newspaper under the door and insert a narrow long object, for example, a pencil, into the keyhole. The key falls on the newspaper, all that remains for us is to take it out from under the door and open the room. Gouge out an eye inside! We press the switch blinking in the dark, the light flashes, but immediately goes out due to a burnt-out light bulb. We replace the light bulb and turn on the light again. We go to the locker and, after rummaging through it thoroughly, we find a screwdriver. There are bedding items on the closet, and behind them a can of spray paint. We need him! We approach the doll's house, use a heart and an oil can and pull out the feathered creature into the light of day. It should be placed on a special pin on the fireplace. Here you should solve a simple puzzle. Having completed the task, we receive a small key covered with rust. We stomp down. We find the reagent on the shelf in the closet. The substance we need can be distinguished from other cans by a sticker with an image of a big-eyed cloud. We go to the attic, use the previously cleaned key to open the toy depicting a dancing ballerina. We find a piece of paper inside.

Below we click on the signs on the column in the order indicated in the note we just found. Next, insert the missing lever into the slot on the panel. To do this, first unscrew the screws on the lid. We click on the inserted lever and receive a reward for completing this task - a small package. We go up one floor and hang the picture in the designated place: the frame on the wall is already waiting for us! We rise even higher and paint the window with a can of spray paint, after which we stomp to the first floor of the mansion and go out into the courtyard. We carefully look around in the new location in search of the following items: a tire iron (lying on the railing), a net, a scarf and a brick. We activate the bushes located near the lantern. After all the manipulations, we go to the pool, passing the arch. We use the net to get the key out of the water, after which we go to the guardhouse.

To get inside, you need to tear off the boards from the door using a pry bar and open the door with the newly obtained key. In the room we find a gear, for which we hang the hat. We go to the exit from the building, next to which we find an electrical panel. We remove the padlock, open the shield and hang the gear on the left pin. We move to the boat, click on it and examine its insides. Inside we find a shovel, which we immediately use on the crosshairs. We return to the mansion, click on the sign that hangs at the entrance, and wipe it with a handkerchief. We turn back, go under the arch and dial the code 3-6-2 on the sculpture’s pedestal. we catch the panel that jumps out, stomp to the hole and, using the hint on the panel, color the drawings on the sign. We take the film and the key, go to the guardhouse and then to the boat. We use the key to open the glove compartment on the boat. We find the hand of Venus in the box, take it to the sculpture and attach it in place. After this, a secret passage will open in front of us, which leads inside the mansion. In the house we insert the found film into the projector.

Double-click on the box where the disks are located and begin solving a new problem. The answer lies in the pairwise movement of the knuckles. We activate the music center, make it spit out the disc and insert the new one, which we received as a reward for completing the previous task. We find a piece of paper in the fireplace, unfold it and read the diagram. We use the knowledge gained to set up the music center. We stomp into the kitchen, take the electric kettle and turn on the tap. We stop the flood that has begun with the help of an adjustable wrench and a mop, which are in the pantry. We go to my uncle’s room and pour the contents of the electric kettle on him. After that, we go with him to the kitchen, looking into the closet along the way and taking the glass cutter from there. (You should look for it on the top shelf).

Double-click on the mermaid to find out where the jar of cucumbers and pickle is. We use the glass cutter to get to the jar. We take the brine and along with it the battery from the watch. To open the jar, use the opener lying near the fireplace. We pass the open brine to my uncle. We look at the image on the wall on the right, sigh and go to the kitchen. Here we find a hammer (on the leg of the chair) and crush the vase that stands near the mermaid. We examine the fragments for any usefulness. We turn over the green and red plates. We go to the safe and dial the code 4-2-8-0-7-4, two for each circle, starting from the outer one. In the safe we ​​find a wallet and a key inside it. We use the find to open the suitcase in the closet. The suitcase will contain 20 bills, which will immediately scatter around the room after opening the lid. We collect them and move to a new location.

An example of the game can be seen below.

Episode I: Getting ready for the first task.

1. Pick up the phone and talk to the boss.

2. Everything you need to find will be written on a piece of paper next to the phone.

3. We select the yellow key on the floor, then open the cabinet, climb onto the top shelf, and open the box with the key, after which we take out the notepad from it.

4. Open the curtains and turn off the alarm clock.

5. Select a pen near the chair.

6. We take a hammer in the nightstand and use it to break the box on the windowsill and pick up the money.

7. There (in the nightstand) we look at the piece of paper, code 265 is written on it.

8. We take the umbrella standing near the basket and poke it into the chest on the closet, the code for the lock is 265, we take out the camera from there.

9. Find your passport under the carpet.

10. Open the second door of the closet and take the door key out of the coat.

11. Open the front door, but before that don’t forget to put your purse on the chair.

Episode II: Helping grandma on the street.

1. The first coin will be located near the urn.

2. You will find the second coin by removing the brick from under the red sign.

3. The third one lies on the curb near the headstock, two under your feet, in the crack under the door and in the door lock you will find one more.

4. Under a piece of paper on the window and under a newspaper on the sidewalk.

5. Take the branch from the urn (you will also find a coin there) and hit the boat in the puddle with it.

6. Take the potato out of the car exhaust, take the pry bar and saw handle from the box that fell out of the car.

7. Using a pry bar, remove the coin from under the hatch, using a saw from behind the grate, and also collect coins that were hidden behind the car.

8. I think you will find the rest of the coins yourself - you simply cannot help but notice them.

Episode III: TK of the first task.

1. We take the cheese from the chef’s table, put it in the mouse hole and take the key from its tail, use this key to open the drawer in the closet and take out everything that can be taken from there.

2. On the boss’s table inside the magazine we take the first piece of paper, the second one hangs on the stand, the third one is in the closet and the fourth one is in the drawer, then we pull the scissors from the table and the note is glued together, we put the piece of paper to the window and remember the code (62-92)

3. Take the fire extinguisher near the picture, the hockey stick to the left of the cabinet and the disc inside the cabinet.

4. We move the picture on the wall, insert a plastic card into the lock and enter the code from the piece of paper, then use a stick to start a fire, put out the whole thing, and on a piece of paper we see numbers (641-9)

5. Insert the disk into the laptop and enter the witch’s address by phone (tel. 6419640).

Episode IV: In the magician's apartment.

1. Unravel grandma’s balls and take the key out of the basket.

2. Open the nightstand with the key, take out the tape from it, and use it to repair the broken cord.

3. Turn on the floor lamp, take a cookie under its “hat” and feed it to the parrot.

4. Lift the knife from under the cat, pick out the key from the picture and open the book, collect the necessary herbs in it and, in the same sequence as on the first page, leave them in a bottle on the shelf.

5. Place the decoction on the door lock.

Episode V: At the checkpoint.

1. Sort out the photos on Allochka’s table.

2. Under the pillow on the sofa, take the scissors, take the screwdriver from the water dispenser, then find a coin in the basket of cookies.

3. Unscrew the electrical panel and cut the wires with scissors.

4. Take an empty cup on the table and fill it with water.

5. As if accidentally dropping documents from the edge of Allochka’s table, write down the number from the business card (659-22-75).

6. Insert a coin into the telephone and dial the doctor.

7. Take Somnum from the first aid kit and add it to a cup of water.

8. Give the drink to the secretary when she falls asleep, take the doorknob in your purse and put it in its place.

Episode VI: Getting ready to take off.

1. Turn on the light (switch on the right above the door).

2. Collect 10 bottles and throw them in the trash bin, do the same with the ashtray.

3. Hang the hat on a hanger, hide the linen on the chair in the closet, and also arrange the socks in pairs.

4. Open the second door and take the battery from the box, take the phone in your coat pocket, the SIM card on the top shelf and assemble the mobile phone.

5. Water the flower with beer.

6. Take the buzzer out from under the cabinet, dip it in the aquarium and wipe the window.

Episode VII: "Grave" adventures.

1. Take a matchbox in the bushes and collect the matches under the watchman’s feet.

2. Go to the gatehouse and light the candles.

3. Take a bone on the shelf, take a spatula and a hammer there at the bottom of the shelf, find a magnifying glass above the hammer.

4. Under a magnifying glass, look at the piece of paper near the candle (261).

5. In the corner on the bottom shelf, open the drawer by entering this code and take the crystal.

6. Break the mother-of-pearl ball, take the crystal, move the box on the middle shelf, and insert the stone into the appropriate hole.

7. Rake the trash in the stretcher in the middle of the room, then take the sadistic toy on the tire on the left of the screen, attach the handcuffs to the handle on the door.

8. Poke the key on the top shelf, it will fall into the slot

9. Go outside, give the dog a bone, look around the box and get everything you can out of it.

10. Find another crystal in the hollow.

11. Go back into the guardhouse and use a magnet to remove the fallen key from the slot.

12. Go outside again, throw away the earth with a shovel, lift the oil can and open the chest with the key, take the last crystal.

13. Insert crystals into the lock and complete the indicated task.

14. Lubricate the cellar door with oil, open it, take the flashlight battery and go downstairs.

15. Go through the maze.

16. Take a hose above the stairs, a cloth from below the screen, a stick just above the grate with water, and collect at least 15 pieces of paper across the entire screen.

17. Climb into the barrel under the stairs, use a piece of paper to take out a corkscrew and use it to unscrew the cork on the large barrel.

18. Click on the hatch with water, then connect the hose to the same barrel.

19. Take a brick near the hose and break the bottle with it, take the fragment and cut off a piece of rope.

20. Remove the key using the provided tool.

21. To the right of the closed door there will be a lock, insert the key into it, the first two locks are according to the picture, the third is the last key.

22. Take a lighter in the gap between the doors, place the pieces of paper in the incense burner and set them on fire.

23. Take the stone apple in the place where the castle was and insert it into the fresco. Place signs in the fog and go up to the pseudo-vampire.

Episode IIX: visiting Shaggy.

1. Lift the video card from under the cabinet, open the safe in the wall (code 314), take the motherboard.

2. Remove the cooler from the window, remove the processor from the pan, also rake the magazines on the side of the table, take the RAM strip.

3. Take the ruler from the table leg and place it in place of the RAM that holds the flower.

4. Take a broom in the corner of the room, open the upper cabinet doors, clean it from cobwebs with a broom, take a hairdryer and dry it with it.

5. In the drawer under the computer, take scissors and a screwdriver, use the screwdriver to unscrew the column in the upper right corner, and use scissors to cut the box in the closet.

6. Find the screw between the books.

7. Pull back the curtain, take an umbrella and cover your computer monitor with it.

8. Assemble all parts into the computer case.

9. Take the key under the case and use it to open the drawer along the monitor, insert the disk into the cutter.

Episode IX: Hitting the Road.

1. Unscrew the screw from the light bulb, insert it into the ladder, take the wrench next to the suitcase, and tighten the screw with it.

2. Pick up the first ball from the floor, the second will be on the suitcase, the third in the blue bag under the shelf, the fourth in the bag under the ceiling and the fifth sticking out in the window, insert these balls into the rattle.

3. When the child crawls away, the radio handle will be under him, insert it into place.

4. Take the green ball near the grandmother, the red one on the table and the blue one in the same bag as the fourth ball, give all the threads to the grandmother.

5. Slide the box under the shelf, take the glasses out of the case, in the green bag, to the right of the headstock, take the lens. Give the glasses to grandma, when she knits a sock, put it in the snoring man's mouth.

6. Turn off the lights and go to bed.

Episode X: First acquaintance.

1. We put a ladder to the house (it lies near the barn).

2. We take a bucket from the roof, fill it with water from the well, then pour the water into the well and milk the cow.

3. Take a bowl in the haystack and give milk to the dog, when he leaves, take the key and nails under the porch.

4. Take a wood-burning grinding wheel, then open the barn and place the wheel in the machine.

5. Take an ax on the floor, scissors under the slate (by the way, don’t forget to take the slate) and sharpen them on the machine. Also find a hammer near the chest.

6. Take grains from the chest, go outside and feed them to the birds, then rake them where they go.

7. In the garden, behind the house, we weed.

8. Patch the roof.

9. Take the canister under the birch tree, fill the chainsaw with it and cut the firewood, then chop it with an ax and stack it.

10. Shear the sheep and interrogate the granny.

Episode XI: Meet number one.

1. Open the window, take butter and a spoon.

2. Taste the porridge, remove the ax from the pot.

3. Take a stick on the cart, the ax will be ready.

4. Lubricate the gate with oil.

5. Go to the forest, untie the bundle of firewood and take the rope for yourself. Cut down the spruce and take yourself a stick.

6. Repair the cart, get the sickle and five nuts from the basement.

7. Cut the reeds and go into the forest up to your buttocks.

8. Collect as much as you have, the rest will be given to you by the squirrel, you just need to feed it with nuts.

9. Return to Martha, give her the basket.

10. Take the cage in the window and the millet under the bench, also take the peg with the rope and go into the forest again.

11. Place a peg under the box and pour food there. When the bird arrives, close the trap and put the parrot in the cage.

12. Give the bird to grandma and take a photo.

Episode XII: In the office.

1. Turn off the lights, remove the notes from the stand, remember the code (17:05).

2. Set the clock to this time, take the disk, insert it into the laptop.

3. Under the carpet, solve a small problem, then take a piece of paper from the trash and enter the symbols on it into the combination lock. Work the disc.

4. Take the scissors from the chef's desk, take the pliers from the cabinet drawer.

5. Use scissors to cut a piece of thread coming from the carpet, and use tongs to tear out the hook from the wall near the closet.

6. Remove the third disk from the aquarium.

7. Pull the mouse out of the hole and show it to Allochka.

8. Take a hairpin from her purse and use it to break open the box with paper. Insert the sheets into the printer.

9. Open the envelope on the table and read the next task.

Episode XIII: Revealed.

1. Remove the knife from the back of the chair.

2. Move the bear aside and take the brush.

3. Untie the curtain, keep the string for yourself as always.

4. Arrange the scraps of pages from the book in the nightstand correctly. In the bottom drawer of the same bedside table, take out a sheet and a film cassette.

5. Use a knife to remove the tile under the projector, take the key and open the box with reagents. Take the potions, as well as the magnet in the bottom box.

6. Remove the second cassette from the vase using a magnet and a rope. Insert both spools into the projector, then turn it on.

7. Turn off the lights and look for glow paint in your closet.

8. Pick up a bowl on the floor and mix something strange in it.

9. Under the bowl was a glass cutter, use it to cut out the skeleton’s hand and hang it on the bells in front of the door.

10. Hang the sheet on the fan and color it.

11. After viewing the comics, tear off a piece of wallpaper, the key to the box will be written there, enter it and enjoy the final remarks of the characters.

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Lumber room:

1. Using the key we just found, open the suitcase with money

2. We collect all the bills that flew out of the suitcase

Video walkthrough of Part III:

IV. Police station

Plot:

1. Open the curtain behind which the cage with the monkey was hidden

2. Open the cabinet underneath and select the block

3. We pick up the second block from the chair

4. We study the airplane on the table: we can’t do anything with it yet, but remember that it lies here

5. Consider the bulletin board:
- remove the sheet with orientation in the lower left corner
- read the note, which clearly contains a hint

6. Let’s take a closer look at the electronic clock above the board:
- use the arrows to set 12:00

7. one of the boxes (top right) to the left of the board is now open, we examine its contents:
- open the passport and read the hint note

8. Raise the left corner of the carpet

9. Press the orange button
- press the small button 2 times and the large button 1 time

10. We look into the box called “Strategic Reserve”
- take the camera

11. If you go into the lower left drawer “Prime Suspects” and move the green folder, you can find another figurine of Shaggy

12. Now you can take a picture of the airplane on the table and the clue with the people

13. Let's go down

Basement:

1. We lift 2 bars from the ground

2. We also take away the hammer sticking out in the wall

3. We climb up the stairs to the hatch and inspect it:

In this puzzle we need to correctly place the little men in all sectors of the circle. As a hint, the photo shows a little man numbered 3 - we are looking for an image of a little man in the 3rd window of the plane. The next number is 8, therefore, we are looking for the 8th porthole, and placing the little man depicted on it in this sector, etc.