The tale "Turnip" - in a new way. Games and tasks based on fairy tales

Number of players: any

Extras: no

Scene game. The host, seven players-characters and spectators participate. The leader distributes the roles:

1 player will be the turnip. When the host says the word "turnip" (turnip, ...), the player must say "both-on"

2 player will be the grandfather. When the host says the word "grandfather", the player must say "would kill."

3 player will be grandma. When the host says the word "grandmother", the player must say "oh-oh".

4 player will be the granddaughter. When the facilitator says the word "granddaughter" (granddaughter, ...), the player must say "I'm not ready yet."

5th player will be a Bug (dog). When the host says the word "Bug", the player must say "woof-woof".

6 player will be a cat. When the host says the word "cat", the player must say "meow meow".

7 player will be the mouse. When the host says the word "mouse", the player must say "wee-wee."

The game starts. The host tells the tale "Turnip", the participants voice:

Grandfather planted (player 2 - would have killed) a turnip (player 1 - both). A turnip has grown (1 player - both) big and big. Grandfather came (player 2 - would have killed) to pull a turnip (player 1 - both), pulls, pulls, cannot pull. Grandfather called (player 2 - would have killed) grandmother (player 3 - oh-oh). Grandmother (player 3 - oh-oh) for grandfather (player 2 - would have killed), grandfather (player 2 - would have killed) for turnip (player 1 - both), pull-pull, they cannot pull. Etc.

Role-playing game "Turnip".

small role-playing game, not very difficult (6 pers.)

You, Timofei Prokofievich. You are 72 years old, you live on a remote farm with your wife Pelageya Semyonovna, granddaughter Olechka, dog Zhuchka and cat Marusya.

You love your granddaughter, although you try not to spoil her. The dog is also your favorite, but the cat seems completely useless to you, you occasionally even launched your felt boots into it.

In the spring you planted a turnip, a large turnip grew. It's time to take this turnip out of the ground. And so early this morning you came up to the turnip, took hold of the tops and pulled. They pulled the first time and could not pull the turnip out, pulled it again and failed again. With the last of their strength, they strained, pulled, but the turnip even almost succumbed, but the spine ached. And you realized no, you won’t be able to pull a turnip alone ...

Your goal is to pull the turnip out of the ground.

You, Pelageya Semyonovna, you are 67 years old, live on a remote farm with your husband Timofey Prokofievich, granddaughter Olechka, dog Zhuchka and cat Marusya.

You really like to sleep in the morning, and recently, with the arrival of your granddaughter, you don’t like to bother yourself with work. But you like to grumble at your grandfather, argue with him, and even scold him. The cat Marusya is your favorite, unlike a dog that starts barking for any reason. You do not have a soul in your granddaughter. You recently sewed a new sundress for her, but you can’t remember where you put it.

You have the keys to the cellar where sour cream, cheese, jam and much more are stored. The truth is that the cheese has gone somewhere.

Soon the granddaughter will leave and again all the work will fall on you. From Olechka you heard about a washing machine that washes itself, if only you had one.

Your goal: get a washing machine.

GRANDDAUGHTER

You came to the farm to your grandparents Pelageya Semyonovna and Timofey Prokofievich, they also have a dog Zhuchka and a cat Marusya. You perceive a cat and a dog as soft toys, you like to pick them up, stroke them, though you get bored quickly, you also don’t like that they often beg, asking you for the most delicious - pancakes with jam or buns. You love gifts very much, and now you are dreaming of a new sundress. Also, are you afraid of mice?

You have a leather strap, beautiful but already somewhat boring.

Your goal: get a new sundress.

You live on a remote farm together with your owners Timofey Prokofievich and Pelageya Semyonovna, granddaughter Olechka and cat Marusya.

True, of course, your main owner is Grandfather, it is he who feeds you, protects you from the attacks of the Grandmother and the harassment of the Granddaughter. He is in solidarity with you and in dislike for the cat that you chase at every opportunity. Everything would be fine, but your collar is worn out, it would be nice to replace it. Last night, passing by an iron chest in a barn, you smelled cheese. Apparently his grandmother put it there out of absent-mindedness. True, you did not manage to get to the cheese, because the chest is closed.

Your goal: get a new collar.

You live on a remote farm with your owners Timofey Prokofievich and Pelageya Semyonovna, granddaughter Olechka and dog Zhuchka.

Your favorite, of course, is Grandma, it is from her that everything delicious that you eat comes from. From your grandfather, you hear only swearing and yes, boots thrown at you. The granddaughter is too intrusive and greedy. In addition, you constantly have to protect the house from the mouse, which becomes impudent every day. Yesterday, while playing with balls of thread, you saw a brand new sundress at the bottom of the basket, you probably thought grandmother's. More than anything, you love sour cream.

Your goal: to enjoy sour cream.

You live on a remote farm with your grandfather Timofey Prokofievich, grandmother Pelageya Semyonovna, granddaughter Olechka, dog Zhuchka and cat Marusya.

You try to show yourself to them less often, especially to a cat, which seems to you an evil animal. Most of all, you love cheese, but it is not easy to get to it, now, for example, it is not even in the cellar. Recently, making a sortie to a pea field, you saw a large box in a ditch under the bridge. Your neighbor, a rat who can read, said it was a washing machine.

Your goal is to find and get cheese.

I. Seven volunteers from the audience are invited to the stage. Their task is to portray a fairy tale about a turnip under the guidance of the presenter. Roles are distributed between the seven, each character receives a phrase and movement characteristic of him.

Turnip: - And here I am! - shows tops with his hands above his head. Dedka: - Tex-tek-tek! - rubs his hands. Grandmother: - Would have died! - shakes his fist. Granddaughter: - I'm ready! - coy. Bug: Lay-lay-lay! barks at the cat. Cat: - Well, lay down on me, lay down ... - purring. Mouse: What do you want? - rude.

II. Another fairy tale and another set of words and movements.

Old Man: No problem! - confidently. Old woman: - Not fate! - sighing and throwing up his hands. Ambar: - Tighten up! - straining. Suseki: Yeah yeah! - squirming and giggling. Kolobok: - Tea, coffee, let's dance! - pretending to be a waiter. Hare: What time is it? - confused. Wolf: - I'm going home .. - depicting a guitar. Bear: What are you doing here? - with a stupid face. Lisa: - I'm not like that! - again, cutesy.

Seven volunteers are invited to the stage. Next, the host distributes the roles of the famous fairy tale "Turnip" between them. The task of each of the seven is to sit down and stand up when the host mentions his character. Then the presenter begins to tell a fairy tale for a long and colorful time, generously using repetitions, for example: - Once upon a time there were grandfather and grandmother, grandfather and grandmother lived and were, well, that is, not only grandfather and grandmother, but someone else lived with grandfather and grandmother . So, one day the grandfather (well, it was his grandmother who advised him), and so the grandfather decided to plant a turnip. Turnip, so he decided to plant ... - and so on. If, after such a variant of the fairy tale, the participants still have strength, it is worth saying thank you to everyone by mentioning each one again.

Of course, instead of "Turnip" you can tell some other fairy tale, the main thing is that there are many characters and they are often mentioned.

Each participant has his own phrase,

Grandfather "Both-on!" Grandmother "What kind of life has gone? I'm a fool, grandfather and goat are our fool!" Granddaughter "Throw off on the @.ru pager" Bug "Woof!" Mouse "Meow!"

Assignment: On commands, stage the fairy tale "Turnip" while using the following terminology:

Legal, political, sports, pedagogical, medical.

Number of players: any
Extras: no
Scene game. The host, seven players-characters and spectators participate. The leader distributes the roles:
1st player will be the turnip. When the host says the word "turnip" (turnip, ...), the player must say "both-on"
The 2nd player will be the grandfather. When the host says the word "grandfather", the player must say "would kill."
The 3rd player will be the grandma. When the host says the word "grandmother", the player must say "oh-oh".
The 4th player will be the granddaughter. When the facilitator says the word "granddaughter" (granddaughter, ...), the player must say "I have not yet
ready."
The 5th player will be the Bug (dog). When the host says the word "Bug", the player must say "woof-woof".
The 6th player will be the cat. When the host says the word "cat", the player must say "meow meow".
The 7th player will be the mouse. When the host says the word "mouse", the player must say "wee-wee."
The game starts. The host tells the tale "Turnip", the participants voice:
Grandfather planted (2nd player - would have killed) a turnip (1st player - both). A turnip has grown (1st player - both) big and big. The grandfather came (the 2nd player would have killed) to pull the turnip (the 1st player - both), pulls, pulls, cannot pull. The grandfather called (the 2nd player would have killed) the grandmother (the 3rd player - oh-oh). Grandmother (3rd player - oh-oh) for grandfather (2nd player - would have killed), grandfather (2nd player - would have killed) for a turnip (1st player - both), pull-pull, can't pull out. Etc.

New Year's fairy tale-2 - role-playing game

Number of players: any

The host comes out with a hat, where there are pieces of paper with roles and invites the participants to sort out the roles. The facilitator then tells the story below. Participants perform actions according to their role.
Fairy tale text:
Here is a house that is built in the forest.
But Santa Claus is a cool old man,

And in any weather

From a house that is built in the forest.
But the Snow Maiden is a grumpy girl,
Which languishes in girls for a long time
But he loves Santa Claus - that old man,
Who will wear a red caftan,
And in any weather
Going to wish you a Happy New Year!
From a house that is built in the forest!
Here are the funny kids.
They love beautiful books
But life is preparing such surprises for them,

New Year's fairy tale - role-playing game

Number of players: 14
Optional: papers with roles
Preparation: Roles are written on pieces of paper:
- The curtain
- Oak
- Crow
- Boar
- bullfinch
- Santa Claus
- Snow Maiden
- Nightingale - robber - Horse
- Ivan Tsarevich
The host comes out with a hat, where there are pieces of paper with roles and invites the participants to sort out the roles.
The facilitator then tells the story below. Participants perform actions according to their role. (All impromptu.)
Scene #1
The curtain has gone.
There was an oak tree in the clearing.

A herd of wild boars ran by.
A flock of ducks flew by.
Ded Moroz and Snegurochka were walking in the glade.
The curtain has gone.
(Participants leave the stage.)
Scene #2
The curtain has gone.
There was an oak tree in the clearing.
Croaking, a raven flew in and sat on an oak tree.
A herd of wild boars ran by.

Introduction Scene - Roleplay

Number of players: any
Extras: no
Every person is constantly meeting someone. There are even all sorts of tips on how to get to know each other in order to make a good impression about yourself. But these rules apply only in the usual, everyday conditions. And what if there is an incredible acquaintance? How then should a person behave? Imagine and act out a situation in which they meet ...
- astronauts with aliens;
- hunters with Bigfoot;
- a new owner of the castle with the ghosts living in it;

Transformations - game for adults

Number of players: any
Extras: no
Everything and everything turns into something else, but not with the help of words, but with the help of determining the expediency of actions. The room turns into a forest. Then the participants - in the trees, animals, birds, lumberjacks, etc.
And if to the station - it means in a suitcase, train, passengers. And if in the studio - into announcers, cameramen, "pop stars", etc. At the same time, someone can do noise design, depict props, etc.

Marina Sagitova
Summary of the quest game "Grandfather planted a turnip" in the first junior group

The form: Frontal, game lesson.

Motivation: The teacher reads a fairy tale « turnip» . We will help you find the heroes of a fairy tale and pull them out turnip.

Target: Create conditions for consolidating knowledge about the Russian folk tale « turnip» .

To form in children the ability to listen carefully to an adult's story, to expand the active vocabulary of children through onomatopoeia, to develop visual attention, auditory attention, to develop visual memory, to develop thinking, to guess riddles.

Facilities: Figurines of heroes from the table theater, plot picture, subject pictures (grandfather, grandmother, granddaughter, dog, cat, mouse, tree silhouette, apple silhouette, cards with riddles.

Ways: Surprise moment, art word, folklore.

preliminary work: Reading a fairy tale « turnip» looking at illustrations for a fairy tale « turnip» , showing table theater.

individually differentiated an approach: to teach reasoning and sequential compilation of a fairy tale with subgroup of children.

Reflection: In the evening, continue to learn how to compose a sequence of a fairy tale, reading a fairy tale « turnip» , independent games with the characters of a fairy tale, looking at illustrations of a fairy tale.

Approximate move:

Actions of the educator Actions of the children

The teacher addresses the children.

“Today I will tell you a story. But to find out which one, for this you must guess the riddle.

- "What a fairy tale: cat, granddaughter,

Mouse and dog

Helped grandpa and grandma

Root crops were collected.

-"What is this fairy tale?"

- “That's right, children are a fairy tale « turnip» . But first I'll show you turnip».

-"Now guys, we'll go to a fairy tale"

The teacher starts the story.

Grandfather planted a turnip, increased big big turnip, became a grandfather pull a turnip out of the ground: pulls, pulls, but cannot pull out. Grandfather called ... Whom did he call?

- “Grandma for grandfather, grandfather for they can't pull a turnip, the grandmother called ... Whom did she call?

- “Granddaughter for grandmother, grandmother for grandfather, grandfather for they can't pull a turnip. The granddaughter called ... Whom did she call?

- “Where is the Beetle? She's gone, you have to go and find her. Get up guys, we will go to the magical forest along the magical trails.

The teacher with the children approaches the tree.

-“Look at this magic tree, and there are apples on it. What shape is an apple?

-"Right. Listen here mystery:

To become her friend

I need to give her a bone.

No, she's not a bully.

Lives in a kennel. (dog)».

-"Who is it?"

-“Yes, this is a dog-Bug”

- “The bug for the granddaughter, the granddaughter for the grandmother, the grandmother for the grandfather, the grandfather for turnip, they pull, they pull, but they can’t pull it out ... She called the Bug ... Whom did she call?

-“Right, but where is the cat? Let's hit the road again and find her.".

-“Guys, look, this is a magic chest, what shape is it?”

-"Let's see what's in the chest".

The teacher opens the chest, and there is a riddle in it again.

- "Listen guys here mystery:

Can jump high

He drinks milk from a saucer.

And, lying down at the window,

Our eyes screw up. (cat)

-"Who is it?"

- “The cat for the Bug, the Bug for the granddaughter, the granddaughter for the grandmother, the grandmother for the grandfather, the grandfather for turnip, they pull, they pull, but they can’t pull it out ... What should the guys do?

-"Where's the mouse?"

-"Let's hit the road again".

- “Guys, look ahead of the stream, so that we can cross it, we need to solve the riddle again ...

"What a little animal

Did you take the cheese off the plate?

Everyone knows this thief.

Guess who he is? (mouse)»

-"Who is it?"

- Yes, it's a mouse. A mouse for a cat, a cat for a bug, a bug for a granddaughter, a granddaughter for a grandmother, a grandmother for a grandfather, a grandfather for turnip. Pull pull-pull turnip. BUT turnip it is not simple with a treat.

- “Well done guys helped grandfather to pull out turnip, for this treat to you. Let's return from the magical forest to group and let's go eat».

In the evening, the teacher and children read a fairy tale, repeat the plot, look at illustrations for the fairy tale.

The children are sitting on the carpet.

-« turnip» .

Children are considering turnip(leaves are green, round, tasty, juicy, it contains a lot of vitamins, healthy, yellow).

-"Grandma".

-"Granddaughter".

-"Bug".

Children go to "magical forest" looking for bugs.

-"Round".

-"Dog".

-"Cat".

-"No cat".

-"Square".

-"It's a cat".

-"We must call the mouse".

-"No Mouse".

-"It's a mouse".

Children repeat the words of the fairy tale after the teacher.

- “A mouse for a cat, a cat for a bug, a bug for a granddaughter, a granddaughter for a grandmother, a grandmother for a grandfather, a grandfather for turnip. Pull pull-pull turnip».

Children sit at tables and eat refreshments.

Children independently consider illustrations for a fairy tale, beat individual moments of a fairy tale.

Related publications:

Abstract of the quest game in the senior group "Journey through a fairy tale" Abstract quest - a game in the senior group "Journey through a fairy tale." Goal: Comprehensive development of children in various areas (speech,.

Grandfather planted a turnip. Care is necessary. 1 Watching, watering! What will grow? What do plants need to grow? We all can! What has changed? How.

h3] Synopsis of the quest game "In the footsteps of a fairy tale" for children of the second younger group (3-4 years old)

Summary of the quest game in the preparatory group "On the roads of fairy tales" Municipal budgetary educational institution Kindergarten No. 14 of the city of Shakhtyorsk, Uglegorsk municipal district of the Sakhalin region.

Summary of the didactic game in the first junior group Educational area "Cognitive development", "Social and communicative development" Age of children: 2-3 years Type of GCD: Familiarization with.

The well-known fairy tale "Turnip" is familiar to us from childhood to a single word. But it turns out that you can come up with many interesting tasks and games for kids based on this fairy tale and play for a whole week without repeating yourself. A little creativity and imagination will come in handy.

  1. Show the kid a fairy tale with the help of dolls. Choose different intonations for each character. Bark and meow for the animals, cough and cheer for the people - this will enliven the performance. Don't speak too fast for the child to absorb the words. If your kid is wary of everything new, then a week before the performance, start introducing him to the characters. Show one hero a day, tell how they behave, what they do. So the baby will get to know the toys better and will perceive them as good old friends. After the performance, also let the young researcher play with his characters.
  1. Read together the book "Turnip" Look at the pictures. Ask the child to show the grandmother, grandfather, granddaughter and other heroes. If the child is already talking, then ask to show how the mouse, cat, bug speaks. Ask who the granddaughter called. Why couldn't the turnip be pulled out, but when the mouse came it worked?

We develop speech and memory.

  1. Print an image of a turnip on a sheet. And then, depending on what your child likes, color it or fill it with plasticine. Consider what happened. Remind your child that the turnip is big and yellow. If you are already familiar with reading, then read the caption under the picture.
  1. Make small turnips out of paper or cardboard. They can be laminated with wide tape. Then insert into the slots, for example, in a colander with slots - this will be a bed. Or just lay it out on the carpet. Prepare a basket and harvest right there. If you are already counting, then count how many turnips you have collected. If you still don’t count, then introduce the baby to the concepts of one and many. How many turnips! One turnip was pulled out. Look how many turnips you have collected. One turnip remained in the garden.

We develop fine motor skills and mathematical representations.

  1. If you have time and desire, you can make a turnip out of polymer clay. Divide it into parts and glue Velcro to each so that after joining you get a whole turnip. Or make a turnip out of plasticine. And then we cut the toy root crop with a plastic knife together with the baby. We make a salad. We bake a turnip in a toy oven and treat everyone, everyone, everyone! All the same can be done with a real turnip.

We develop fine motor skills, introduce the concept of part and whole, study the world around us.

  1. There is a wonderful song "Turnip" based on a fairy tale. Very fun to listen to her and dance. Come up with movements that the child can repeat and forward. If there are rattles or other musical toys at home, then you can make an orchestra and accompany the song with sound effects to the beat of the music.

We develop an ear for music, a sense of rhythm.

  1. Finally, invite your friends over and put on a play. Choose who will play the turnip, grandfather, grandmother and other heroes. Pick your costumes and you're good to go. Don't forget to give your characters fun personalities and sounds. Finish the performance with a cheerful bunch of small and applause. I'm sure it will turn out great!

We develop speech, memory, imagination, oratorical qualities.

As you can see, work with a fairy tale is very multifaceted and develops attention, thinking, memory, speech, imagination, fine and large motor skills, and much more. The moral of this tale is that together you can achieve unprecedented success. What do you wish! And fairy tale games with your baby will strengthen your connection, mutual understanding and make everyday life brighter. Remember that all tasks must be done in a good mood and with a positive attitude. Enjoy the process rather than waiting for the result. Although, of course, he will.

As part of fairy tale therapy, this Russian folk tale can be used to rally children and teach them how to overcome difficult life situations together. You can also come up with an alternative ending or play out different behaviors for the characters, or add your own characters. Working with a fairy tale within the framework of art therapy is not an activity where you teach, but a friendly conversation-game where you reflect and the child can draw his own conclusions. I wish you good luck and creative success!!!

"Kolobok"

In all books, Kolobok is a round bun, a pie. I tried to figure out what this strange tale teaches us and could not understand. The first obvious answer is not to run away from home. But if Kolobok had not run away, he would have been eaten. But he ran away and was eaten anyway. 😥 We can also assume that the fairy tale teaches not to show off. If the arrogant bun did not sing his song on the face of the fox, he would have remained intact.

When I turned to research, it turned out that this fairy tale among the Slavs was an astronomy lesson for children. This unexpected turn puts everything in its place. The gingerbread man is a full moon, each met animal bites off a piece of it and it turns into a month until the fox eats the last small piece.

Whatever the meaning of this fairy tale, children love it very much and ask to read it again and again.

Here are some tasks you can do with them after reading:

1. Show a fairy tale in faces. You can use stuffed toys, hand puppets or paper dolls. And help dolls. Be attentive to the baby, interact with him, ask questions during the performance. For example: “Who will Kolobok meet now? How does a hungry wolf howl?

We develop speech, attention and thinking. We get to know the world around us.

2. Draw Kolobok together. A simple yellow circle with eyes and a smile will help to fix the name of the color and shape.

We develop fine motor skills, attention, memory.

3. Blind the Gingerbread Man from salt dough. This activity is usually very enjoyable for children. And it helps to learn how to sculpt balls. The palm draws a circle over the table, and a bun is obtained from a nondescript piece of dough. And if you make a lot of balls, then it will be possible to consolidate the concepts of “one” and “many”. Give me one Kolobok. How much do you have left? After drying, you can play with koloboks in the children's kitchen.

Salt Dough Recipe:

1 cup flour

1 cup fine salt

0.5 cups of water

1 st. The spoon grows oils.

We develop fine motor skills and thinking.

4. There is a wonderful song about grandmother Marusya, whom her grandchildren ask to bake pies, Easter cakes and buns. Sing it with your baby and show the movements that match the text.

Bake us a bun

Grandma, grandma!

Bake us a bun

Grandma Mary!

Lay two eggs

a bit of milk,

Salts, oils and flours

There will be a bun!

La-la, la-la, la-la-la!

We develop a sense of rhythm, ear for music and voice, fine motor skills, attention and memory.

5. Another funny song about a kolobok, under which you can jump on a fitball with a baby. Be considerate of the child's feelings. If he does not want to jump on the ball, then do not insist. You can rhythmically swing on it yourself to the beat of the melody.

Jump-jump Kolobok,

Delicious, ruddy,

Looks like a pie

With a little twist.

Develop speech, gross motor skills, feeling

Based on any work of art, you can come up with . For example fairy tales "Turnip" it is shown how elementary mathematical representations, speech, memory, attention, thinking, etc. can be developed in children.
Only one condition: before the game, you need to draw (or find on the Internet) and cut out figures of fairy tale characters and numbers.

Who is behind whom
Target: learn to navigate in space, develop visual thinking, introduce prepositions for, before, after, between. Develop elementary mathematical concepts: first, then, first, last.
Game progress: An adult asks to place the characters in order or in a certain sequence. For example: a granddaughter between a grandmother and a bug, a cat between a grandfather and a grandmother, or first a mouse, then a dog.

What changed
Target: develop attention, visual thinking, coherent speech.
Game progress: An adult, with the help of figures, reproduces a plot on the field and asks the child to describe what is depicted. Then the child turns away, and the adult changes or adds the figures in places.

Tell me about the picture
Target: development of speech, development of creative thinking, observation.
Game progress: An adult describes the figure of one of the heroes: how he looks, good or evil, big or small, what he does in the course of a fairy tale, etc. the child must name the hero. Then you can ask the child to describe another character, and the adult will guess. You can ask leading questions.

Show the same
Target: to teach the child mental operations: comparison, generalization, logical thinking, to develop the ability to classify objects for various reasons.
Game progress: The adult reminds that there are identical objects, body parts of different people, animals and asks to show the children the same. Then he asks to answer the questions: who has tails; who is wearing skirts; what a grandfather, a woman, a granddaughter are like, and what a bug, a cat, a mouse are like.

cheerful account
Target: mastering numbers, mastering counting skills.
Game progress: An adult says: a turnip grew, she was alone, then grandfather appeared, there were two of them, grandfather became the second. The third he called the grandmother, there were three of them (at each mention of the number he lays out the corresponding figure) ... In total, six pulled the turnip, and seven with the turnip.

What happened if...
Target: learn to compose complex sentences with the union if; develop imagination, creative thinking, develop speech.
Game progress: What would have happened if grandfather had not planted a turnip? What would happen if grandfather did not water it? What would happen if the mouse did not come to the rescue? What would happen if the cat quarreled with the Bug, pulled out a turnip?

Say the opposite
Target: introduce opposite concepts, learn to compare, make complex sentences.
Game progress: The adult starts the sentence, the child finishes
- The turnip is big, and the mouse ...
- The granddaughter is young, and the grandmother ...